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  #1  
Old 07-05-2009, 01:21 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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this is very interesting approach!

Personaly I prefer how they did it in EQ2 - where name color showed the level con of the mob, but RED outline around the name showed whenever its KOS or not (and if you were invised the outline would go away since mob can't see you), but I guess this is the luxury we don't have.

On other hand I was planning to use the (***) space to put indication of a power rank (again like in eq2, where they used Up Arrows to indicate if mob is solo, heroic or raid class)

Eitherway - this is a great innovation! I am sure some custom servers would like it.
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  #2  
Old 07-06-2009, 05:32 PM
leslamarch
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I really like the idea of this, I found a problem with it and really didnt look to much further. With this code added in pet classes will no longer be able to raise a pet, The spell goes off just as it should but the pet just never appears, and the regent is also consumed. I Ran out of time to do any further testing on this, sorry :(

*edit* this patch maybe fine for the stock source, I do have some custom code. The only thing i tested was pets work with the patch commented out, but with this active again pets no longer work.
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  #3  
Old 07-06-2009, 05:40 PM
Shendare
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That's... odd... do pets somehow make use of the lastName field?
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  #4  
Old 07-06-2009, 06:14 PM
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ChaosSlayerZ
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technicly pets should not be using the "hosile" tag. Even if its an npc's pet, the npc should be taged "hostile" , not pet. Pet is just pet
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  #5  
Old 07-06-2009, 06:28 PM
Shendare
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Right, and pets generally con as indifferent anyway, which would prevent them from ever getting to the tagging portion, which only activates for Glares Threateningly or Ready to Attack.
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  #6  
Old 07-06-2009, 06:44 PM
Kobaz
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Testing with an otherwise stock server, this change does indeed stop pets being raised. It's a shame, as it's the kind of thing that would make the game more friendly for very young players.
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  #7  
Old 07-06-2009, 07:50 PM
Shendare
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Roger that.

I'll have to take a deeper look to figure out what could possibly be going wrong with such a simple little piece of code.
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