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  #1  
Old 07-08-2009, 04:08 PM
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ChaosSlayerZ
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KLS prabobly didn't see a need for BS rule cause BS has recently was changed to be based of new weapon property field called backstab_damage, which now used as base for BS sintead of normal weapon dmg (I am not however sure if this works for T. or just for SoF?)

This is a guess however =)

Nothing against the rule thought =)
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Old 07-08-2009, 04:12 PM
Zeice
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Yeah, I don't believe that field is being used just yet. It shows on items, but I don't think it's being used in the formula. Like I said this is just a temporary thing if people wanted to use it. /shrug
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Old 07-08-2009, 04:57 PM
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well as of 6/15 changelog it says:

Recommended SQL: (This is recommended for databases that don't stay current with PEQ or are custom)
UPDATE items SET backstabdmg = damage WHERE backstabdmg = 0 AND itemtype = 2;


I guess it means that weapon no longer use normal DMG for BS base- though best way to test this is to take a weapon with high normal dmg, 1 bs dmg and see how mcuh it stabs for with the latest build
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  #4  
Old 07-08-2009, 05:05 PM
Zeice
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Quotes from Trevius:

Quote:
I am sure those will be added in eventually. But, adding in Heroic stats is my first priority. Once I know how to add one, the others should be cake. For spelldmg and healamt, each of those would have to be coded in separate places, so it would be different than coding in Heroic stuff, which is why I am not doing them all at the same time. After Heroic stats, I will probably try to see about doing backstabdmg next, because that is a pretty cool stat IMO, considering I played a rogue on live for years. I like the idea of being able to have hard hitting weapons that devs don't have to nerf down just because they don't want insane backstabs from Rogues. I looked through the PEQ items table and it looks like many/most of the piercers already have the backstabdmg setting set. I will still put up a simple MySQL query when I add it for databases that can't update to PEQ so Backstab will still work perfect for them. Basically, I think this would work well:
Quote:
Well, I wasn't able to get to actually having the server make use of any of the new stats tonight, but I was able to get them all working to show up on items in game when using SoF.

I still plan to start the server side calculations by adding in Heroic stats first, but I am still not sure what exactly needs to be done to do it. From testing, I did verify that not only do Heroic stats increase the cap by the value set, but they also add that many of that particular stat for the value set. So, if you are capped at 300 STR and your items actually total 300 STR, and then you get an item that has 10 Heroic STR on it, you will then have 310 STR showing.

I will mess with it more tomorrow night and see if I can figure out how to handle the code for that stuff.

I also added in the field for normal (non-heroic) SV Corruption, since it wasn't coded yet. The Corruption and stuff will be the hardest stuff to add since it isn't anywhere in the source yet. At least the other stats are already everywhere they need to be and to code in Heroic stats should just mean making it add the extra values and increase the caps.
Fields are just for looks atm. They don't do anything, yet.
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  #5  
Old 07-08-2009, 05:12 PM
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roger that
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  #6  
Old 07-08-2009, 05:18 PM
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Yeah, the new backstabdmg field in the items table will work for all clients once it is added to actually be factored into the source code. I don't see much of a reason for a rule for this since the new field should make it easy enough to fully customize all bs damage for all items, or even just for specific weapons as needed. If no one else gets the new stats added soon, hopefully I will be able to get to them sometime soon. I tried looking into getting them added already, but there are a few things I wasn't understanding. Usually a second look after taking a break from it will help me to understand it better. If anyone has coding suggestions to implement the new stats, I am all ears.

The rule isn't a bad temporary option if servers wanted to add it to thier source manually for now, but I don't personally think it should be added to the SVN just to be removed shortly after when the new item stat code goes in.
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  #7  
Old 07-08-2009, 05:26 PM
Zeice
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Yeah, I figured it would only be temporary either way. Maybe this was the wrong forum, but just posted it incase anybody wanted to use it for now.
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  #8  
Old 07-08-2009, 06:14 PM
gaeorn
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Although, it might be nice to have a rule to adjust the BS damage across the board so if a server wanted to increase all BS damage by 10%, they wouldn't have to go edit every item in the DB that has BS damage.
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  #9  
Old 07-08-2009, 06:19 PM
Zeice
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Yeah, I was thinking about that, too. Although it only takes a small query to do that for items.
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  #10  
Old 07-08-2009, 07:12 PM
gaeorn
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But it has the advantage of leaving the items in a pristine state.
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  #11  
Old 02-15-2011, 03:53 PM
Scendera
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Quote:
Originally Posted by trevius View Post
Yeah, the new backstabdmg field in the items table will work for all clients once it is added to actually be factored into the source code. I don't see much of a reason for a rule for this since the new field should make it easy enough to fully customize all bs damage for all items, or even just for specific weapons as needed.
Very elegant...thank you. Will this work on summoned weapons for water pets also?
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