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  #1  
Old 07-08-2009, 08:03 PM
Randymarsh9
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how do i add that in to the source code? I've never messed with it before
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  #2  
Old 07-08-2009, 08:25 PM
Zeice
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If you compile your own source it's already in the latest revision. If you go off the binaries, I believe the latest binary has it included.
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  #3  
Old 07-08-2009, 09:23 PM
Randymarsh9
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alright so to avoid messing with all my custom stuff, should I just recompile?
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  #4  
Old 07-08-2009, 10:23 PM
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trevius
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You don't have to redo your entire DB every time that you update. Just make sure that you run the SQL updates in the /utils/sql/svn folder for all revisions after the o e you were already running.
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  #5  
Old 07-09-2009, 12:17 AM
Randymarsh9
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so what rev is this in? I updated everything but I didn't see anything talking about scribespells
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  #6  
Old 07-09-2009, 03:16 AM
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trevius
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AndMetal put it in on R732:

Quote:
==07/01/2009==
AndMetal: quest::scribespells can now accept minimum level as a 2nd argument. Examples: quest::scribespells(60,60) will scribe just level 60 spells, quest::scribespells(75,71) will scribe spells from 71 through 75.
AndMetal: Ditto with #scribespells, quest::traindiscs, & #traindiscs.
AndMetal: quest::scribespells & quest::traindiscs will now return the amount of spells/disciplines that were scribed/learned (an optional way to verify success or failure).
AndMetal: #scribespells & #traindiscs will limit the max level to whatever the rule Character:MaxLevel is set to, unless you have GM Mode turned on, in which case it's limited to 255 (uint.
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  #7  
Old 07-09-2009, 11:56 AM
Randymarsh9
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that's odd. I updated all of the things and restarted my server but the quest and command both don't work.
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