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  #1  
Old 07-19-2009, 07:50 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

We have some fixes going in behind the scenes at the moment. Yes, we will release, I'm still not going to give a time frame, cause that will only piss people off if we miss it. The dev team recently got bolstered by another member of the DB team, ClericGildina on our forums. Over 1200 db, quest, and other changes; With more to come shortly.

This may be an excrutiatingly long development time, but we are absolutely scouring everything to make it as classic as possible. As always, thanks to the kick ass testers we have & we appreciate your patience and interest & hope to see some of you online!

Keep your eyes peeled.
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Project1999 Developer
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  #2  
Old 07-21-2009, 01:19 PM
Nymesys
Fire Beetle
 
Join Date: Jul 2009
Location: Canada
Posts: 1
Default Don't See You On The Server List

I am also interested in playing, but I can't locate you on the server list. What name is it under?
What alteration do we need to make to out client to play on your server?

Thanks
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  #3  
Old 07-21-2009, 03:04 PM
clericgildina
Fire Beetle
 
Join Date: Oct 2007
Posts: 22
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It is listed in the server list as "project 1999" and since it is alphabetical, it is quite low on the list.

As far as files needed to play on the server you will need to download the "spells_us.txt" and "dbstr_us.txt" in the Files section of our website.

You will also need to get the correct Nektolus and Lavastorm files which doesn't require downloading anything just following some directions, which are also stickied in the Files section of our website.

Source updates have been happening quicker than I can keep up the past few days. There is a great team on board at Project 1999 who are dedicated to making this project the best that they can. So as Dibalamin said, Keep your eyes peeled.

http://classicbetatest.guildlaunch.com
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  #4  
Old 08-12-2009, 10:29 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Cool

Just an update. We are still cruising forward. Release is not far off. Nilbog is picking out hardware for the server. We're also creating and testing pathing maps for the Emu community based on Derision and KLS's b!tch!n' code.

SolA, SolB, Lower Guk, Highpass, & Highkeep are all up for testing in addition to the great zones KLS has already done. Come by & help out the Emu community at large. All of our pathing files will be going into the map SVN once they've passed the test.

Source/DB updates:

-Food/water now correctly crippling mana/endurance.
-Flash of Light working pretty dang well.
-Mob run speed tweaked. Your chances of escaping are low!
-Loot drops for all zones have been revamped and updated. Includes guards, animals, and zones.
-Skills: I've started "nerfing" skills down to a more classic line. They'll no longer be scaled for level 75 progression.
-Pets now are summoned with a variable +2/-2 of their base level.
-Alchemy was beaten into submission with the nerf bat and returned to it's classic pricing. We are not reverting to the old alchemy system since a wide revamp to the original would be rather pointless to undo shortly.
-Quests: All classic quests from newbie tunics to the FA have been scripted and put in place. Texts were gleaned from a multitude of sources including live, Tokyo2000, and Allakhazam.
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