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  #1  
Old 07-20-2009, 01:50 PM
provocating's Avatar
provocating
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So are you giving me permission to host your files on my server ? Are the pictures copywrite protected at all before I do this ?
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  #2  
Old 07-20-2009, 06:14 PM
vales
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Posts: 458
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Yeah sure, go ahead. I already put a readme file with credits and everything you could imagine to make it as "legal for personal usage" it could be.
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  #3  
Old 07-21-2009, 05:55 PM
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provocating
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But is that all that is needed ? I am a little worried about the legalities of that. Did you contact said companies and clear it with them. Most people have a cow when you modify there work and then rebrand it.
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  #4  
Old 07-21-2009, 10:41 PM
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trevius
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If you are too worried about legalities, you probably shouldn't use them. I don't think you would get sued over them or anything, but you might get a cease and desist order over them. Other game companies that created that art might not be so happy to see "Everquest" (direct competitor for some of them) plastered all over them! Of course, unless your server was getting a ton of attention, it isn't likely anyone with power to do anything to you would ever see them. Pretty low risk over-all, but some risk is there if you are concerned.
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  #5  
Old 07-22-2009, 09:38 PM
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ChaosSlayerZ
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I say we take 1k WoW screenshots and put Everquest on each of them and then spread all over the web! Hit WoW where it hurts the most!

or... take 1k EQ screenshots, put WoW tag on them and spread then all over the web! And hit WoW where it hurts!

basically I don't care what you do as long as it hurts WoW
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  #6  
Old 07-22-2009, 11:17 PM
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provocating
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Well I do care since people are lawsuit happy.
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  #7  
Old 07-23-2009, 10:32 AM
nosfentora
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I had written this batch code to do something like what Shendare did, though it doesn't restore the original after exit, but it does make a backup of it in the same folder as the batch file. The loadscreens can be in any folder, as can be the batch file. Just edit the section 'EDIT THESE', save and run.

I use it in conjunction with my client launcher that i wrote, which launches the eq client, and auto-sets the processor affinity to 0, to alleviate any multi-core issues that multi-core procs have.


Code:
@echo off
cls

REM ***** EDIT THESE (DON'T USE QUOTES AROUND LONG FOLDER NAMES!)
set EQ_DIR=D:\INSTALLS\EverQuest\Sof\
set LOADSCREEN_SOURCE_DIR=C:\Servers\EQ\Apps\Loadscreen Changer\Loadscreens\
set LAUNCHER_DIR=C:\Servers\EQ\Apps\ClientLauncher\
set USE_LAUNCHER=y
REM ***** DON'T NEED TO EDIT ANYTHING ELSE

set EQ_RESOURCE_DIR=%EQ_DIR%Resources\


set ok=n
call :calc_loadscreens
if exist "%EQ_RESOURCE_DIR%" if exist "%LOADSCREEN_SOURCE_DIR%" if exist "%LOADSCREEN_SOURCE_DIR%loadscreen*.*" if %loadscreen_count% geq 1 set ok=y

if %ok%==n goto :missing_resources

call :backup_original
call :copy_new_screen

if /i %USE_LAUNCHER%==y if not exist "%LAUNCHER_DIR%EQLauncher.exe" set USE_LAUNCHER=n
if /i %USE_LAUNCHER%==Y start /d"%LAUNCHER_DIR%" EQLauncher.exe

goto :eof

:missing_resources
echo Missing something somewhere!
echo Check that your paths are correct and that the loadscreens are present.
echo.
echo EQ Resource Dir = %EQ_RESOURCE_DIR%
echo Loadscreen Dir = %LOADSCREEN_SOURCE_DIR%
echo.
echo Loadscreens found = %loadscreen_count% & pause
goto :eof

:calc_loadscreens
set loadscreen_count=0
if not exist "%LOADSCREEN_SOURCE_DIR%" goto :eof
for %%a in (dir "%LOADSCREEN_SOURCE_DIR%load*.*") do set /a loadscreen_count=loadscreen_count+1
goto :eof

:gen_random_image
:gen_random
Set /a Number=(%Random% %%%loadscreen_count%)+1
set image=loadscreen%Number%.jpg
if not exist "%LOADSCREEN_SOURCE_DIR%%image%" goto :gen_random
goto :eof

:backup_original
if not exist "%LOADSCREEN_SOURCE_DIR%loadscreen_original.jpg" if exist ".\loadscreen.jpg" copy "%EQ_RESOURCE_DIR%loadscreen.jpg" ".\loadscreen_original.jpg"
goto :eof

:copy_new_screen
call :gen_random_image
if exist "%EQ_RESOURCE_DIR%loadscreen.jpg" del "%EQ_RESOURCE_DIR%loadscreen.jpg" /q
copy "%LOADSCREEN_SOURCE_DIR%%image%" "%EQ_RESOURCE_DIR%loadscreen.jpg%"
goto :eof
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