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Old 07-21-2009, 02:54 PM
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provocating
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I had thought that someone said it was hard coded in. Can anyone confirm ?
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Old 07-21-2009, 02:58 PM
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provocating
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I did find this.

http://www.eqemulator.net/forums/sho...ight=port+9000
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Old 07-21-2009, 03:03 PM
nosfentora
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a quick search of the source code and i found

Code:
#define EQ_WORLD_PORT 9000        //mandated by the client
which probably means that it is hardcoded. now that i think about it i do remember hearing that it was hardcoded. whether that has changed or not, i don't know.
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Old 07-21-2009, 03:05 PM
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provocating
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If the client looks for it in port 9000 I am stuck in the water anyway I guess. Is my thinking right on that ?
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Old 07-21-2009, 03:34 PM
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Yes, the client looks for world on port 9000 so there is no way we can change that.
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  #6  
Old 07-21-2009, 03:39 PM
nosfentora
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i'd say so, though i thought i read some posts about someone getting it working a *while* back, but it was fairly complicated.
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Old 07-21-2009, 04:14 PM
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Oh, it's certainly possible but yes fairly complicated.
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Old 07-21-2009, 05:33 PM
Kobaz
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On Linux you might find that IP aliasing will work. So each server binds to port 9000 on a different IP address. You'll possibly have to bind to alternative addresses on the 127.0.0.0 network as well so that world and zone can talk to each other, as well as letting the LoginServer make sense.
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