Looking at the data in this post it would seem the live HP scaling was a bit of a hack. It would appear that 20 HP is added to base HP for each additional level. Obviously this may and probably did change if they continued to use scaling code in expansion releases.
This has already been added to the SVN. The scaling we use is based on percentages of current stats depending on the relative level of the spawned NPC vs it's base level and base stats.
Yeah, I noticed. I just thought that this would be an interesting little bit of info for anyone who was following this thread. Maybe bumping this server code submissions thread was not the most appropriate way to highlight this info.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.