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  #1  
Old 08-12-2009, 07:46 PM
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Secrets
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Quote:
Originally Posted by RichardoX View Post
Do you have a list of voice emotes?
Yes. Open up the voice window in-game for clients, the IDs are there.
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  #2  
Old 08-15-2009, 03:56 AM
RichardoX
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Quote:
Originally Posted by Secrets View Post
Yes. Open up the voice window in-game for clients, the IDs are there.
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Old 01-27-2010, 12:17 PM
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Secrets
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Should this be moved to custom code, or is it good enough to commit it?

I've been using this and the only thing it needs is a null pointer check for (!Target), incase of invis GMs. Other than that, it works fine.
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Old 01-27-2010, 01:10 PM
Derision
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I'll commit it shortly.
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  #5  
Old 01-27-2010, 01:34 PM
Derision
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Just looking at it now, do we really need the ability to send the VoiceTell from a quest to a player in another zone ?

If not, then we can just do an entity_list.GetClientByName and send an OP_VoiceMacroOut directly to them in the current zone, rather than shipping a packet off to world.
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  #6  
Old 01-27-2010, 02:07 PM
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Quote:
Originally Posted by Derision View Post
Just looking at it now, do we really need the ability to send the VoiceTell from a quest to a player in another zone ?

If not, then we can just do an entity_list.GetClientByName and send an OP_VoiceMacroOut directly to them in the current zone, rather than shipping a packet off to world.
Actually, that's probably a better idea.

I don't think for this specific command we'd need to send a packet off to world.
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