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Old 08-14-2009, 01:02 PM
norsan
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Join Date: May 2009
Location: usa
Posts: 25
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would it be open source? I doubt you will find many who would trust a program that they dont knowprecisly what it does when it has to do with monitoring your local pc and sending data to an outside source.

that is still however interfering with the normal function of the communication between the client and server your best bet would be to contact soe and ask their oppinion on it.

As for the memory blocks if you are monitoring the blocks for mq2 it would invariably monitor the main client blocks as that is what mq2 attaches to in order to function within the eq client itself.

In theory it sounds like a good idea but in practice noone would have any idea what kind of information it is monitoring and or what data it is sending to a server. Thats like having a back door just sitting there wide open from a security standpoint.
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Old 08-14-2009, 01:06 PM
drakelord
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Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Quote:
Originally Posted by norsan View Post
would it be open source? I doubt you will find many who would trust a program that they dont knowprecisly what it does when it has to do with monitoring your local pc and sending data to an outside source.

that is still however interfering with the normal function of the communication between the client and server your best bet would be to contact soe and ask their oppinion on it.

As for the memory blocks if you are monitoring the blocks for mq2 it would invariably monitor the main client blocks as that is what mq2 attaches to in order to function within the eq client itself.

In theory it sounds like a good idea but in practice noone would have any idea what kind of information it is monitoring and or what data it is sending to a server. Thats like having a back door just sitting there wide open from a security standpoint.
FYI, MQ2 performs a full system hook to monitor for the launching of EQ. So you do not need to monitor EQ to check for the existence of MQ2. And no, it is not interfering with communications. It is not reading/modifying/blocking any packets associated with Everquest. It does not touch the memory of Everquest, or even look at EQ with a loving glance.

And I'm not actually going to build this, for as I said earlier, doing so would be pointless.
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Old 08-17-2009, 11:23 AM
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Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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Personally, running a new Pvp server, I plan to look into a certain key features that really mess with PvP.

Warping isn't a gigantic issue, since the code in there seems to catch a lot, even some false positives. Should look at players running at ungodly speed (bard/gm speed) without bard in group, players "instant camping", players able to see the whole map (Not so upset about that since ranger track works the same way, if it could be coded where players didn't get updates on locations on creatures too far that'd be awesome), there's a handful of other hacks out there.

You can bypass the key check apparantly (It's done on client side I think..)

I plan to write some traps in the server source and if people exploit certain systems once or twice their chars will put on a list and banned at my leisure. *shrugs*.
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