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  #1  
Old 08-18-2009, 07:57 PM
Bristlebane[nj]
Sarnak
 
Join Date: Mar 2009
Location: XXX
Posts: 78
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What may and be implemented in the server (NOTE: THIS IS NOT GUARANTEED SOME OF THESE MAY HAPPEN)

List:
Quote:
Starting zones for Good and Evil races

PVP competition areas

PVP reward system

PVP items

Raid zones

Item quests

Key Quests

Monster Spawn quests

Item upgrade quest / tradeskill?

No instant traveling

No Zone Hub

Good Vs Evil War zones?

Guild zone controlling areas with war for control over an area / zone

Custom Spells for every class

Class only items and Epic quests

Epics : 1.0 2.0 3.0 possibly higher?

Epic Armor class only

Epic Pets (possibly for every class)

Different epic graphics and new clickies and worn effects

Tier system on armor items / zones?

Title system for questing / level / AA / PVP

Customize items with your name in them using merchant (EX: Bristlebanes Sword of Vitality)
More to be added soon.

Last edited by Bristlebane[nj]; 08-19-2009 at 03:58 AM.. Reason: forgot to add something
  #2  
Old 08-18-2009, 11:32 PM
SupaFreak76
Fire Beetle
 
Join Date: Mar 2009
Location: In my apt?
Posts: 15
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Starting zones for Good and Evil races = Good Idea

PVP competition areas = Good Idea

PVP reward system = Good Idea

PVP items = Good Idea

Raid zones = Good Idea

Item quests = Good Idea

Key Quests = Good Idea

Monster Spawn quests = Good Idea

Item upgrade quest / tradeskill? = Soso

No instant traveling = Good Idea

No Zone Hub = Good Idea

Good Vs Evil War zones? = Good Idea

Guild zone controlling areas with war for control over an area / zone = Good Idea

Custom Spells for every class = Good Idea

Class only items and Epic quests = Good Idea

Epics : 1.0 2.0 3.0 possibly higher? = Good Idea

Epic Armor class only = Good Idea

Epic Pets (possibly for every class) Good idea but maybe scale to make pet classes more viable

Different epic graphics and new clickies and worn effects = Good Idea

Tier system on armor items / zones? = Good Idea

Title system for questing / level / AA / PVP = Good Idea
  #3  
Old 08-19-2009, 12:57 AM
Bristlebane[nj]
Sarnak
 
Join Date: Mar 2009
Location: XXX
Posts: 78
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Well thanks SupaFreak lol

Anyway also we are not allowing boxing for PVP reasons. Sorry if this upsets people.
  #4  
Old 08-19-2009, 04:41 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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Anyone have any constructive feedback on these ideas? The PVP system will work like this, so people don't get turned off from it:

There will be contested PVP zones. You will not have to enter them, the gear is the same quality as PVE zones. There will be PVP rewards, however, from the PVP zones that give PVE-quality gear.

If you do not want to go into a contested area, simply don't.

In PVE zones you can still group with opposing faction members. All interaction with opposing faction members is dropped when you enter a contested PVP zone, minus chat. To prevent exploitation, there will be a recent PVP kill timer on people when you kill them. This means that every 15 minutes you can get PVP points from the person you killed again.

This server will be treating PVP as an optional thing and not the primary goal, but that's how the system will work.

Also, depending on race, you will start in a different city. It is purple (good) versus red (Evil). You will not be able to use anon/roleplaying as a result of this.

No bots or boxes on this server. If you want to do that there is plenty of alternatives.

It will be Qeynos vs Freeport with unique lore to each side. Antonica will be the only continent available at launch with expansions being added to add in the other continents. All of the content is custom. Not a single trace of PEQ will be left.

Development starts in about 2 weeks, the remaining time is used for brainstorming.
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