putting a druid/wiz npc porter at every ruins/spire would not be good. noobs wouldn't know all the routes and would put them at disadvantage. but one or two total npc porter's at key places might help; maybe even only make them available at certain times.
if noobs only needed to learn one key npc route it might benefit everything in the name of efficency. so another fun zone is more of an option to play at.
but my personal vote is for no npc ports.
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