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  #1  
Old 09-19-2009, 03:08 AM
Nyrod
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p.s. please add to this if you have other velious stuff that i missed!
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  #2  
Old 09-19-2009, 04:07 AM
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trevius
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Yeah, the armor tint for NPCs is already fully functional. On an updated server, you can just edit the new fields in the npc_types table for red, blue, and green and set them anywhere from 0 to 255 until you find the tint that you like. Also, you can use the new npc_types_tint table to create tints for individual slots and make entire sets that you can set easily on any NPC by changing the tint id in the npc_types table for any npc that is a player race.

I would still like to expand this even further to allow us to set different textures for each slot at some point. So, you could have a plate BP, and chain Legs, and leather bracers, etc. I would also like to have commands to be able to adjust these from in game in real-time so you can see the change right away and then save the look once you get it exactly how you want it. And to expand even further, I still want to have quest commands to do all of that as well via scripts. Also, I want to make quest commands for changing facial features and stuff too. Most of that wouldn't be too hard to code, but it would be quite a few commands and such to make, and I am working more on content than coding atm. But, that is all stuff I would like to work on at some point. I think once all of that is in, it will really finish off the appearance stuff for all of EQEmu to add full flexibility in every way possible.

For weapon graphics, you can use #wc <slot> <model number> to change the looks from in-game. If you just want to see all of the possibilities, GeorgeS already has a tool filled out with all of the images available on his site called something like the Weapon Model Encyclopedia. It includes all weapons and shields and a few other things as well.

The information you have on Velious Textures would be good stuff to put in our Wiki if you feel up to it. Hopefully, we can move to MediaWiki at some point and maybe Rogean will allow us to set it to let people upload pics. Then, it would be easy to make nice looking wiki pages with pics included that are all hosted on the server here.
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  #3  
Old 09-19-2009, 04:54 AM
Nyrod
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awesome, so cool! thanks Trev, now to get GeorgeS to implement this into his NPC editor to make it even faster! ill have to suggest it under his forum....

also, i had yet to try all of his tools so im really looking forward to messing around with the weapons encyclopedia!!

Nyrod
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  #4  
Old 09-19-2009, 05:23 AM
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It is already implemented into his NPC Loot Editor :P Just go to Tools, then "View Weapon and Shield Pics". That will pop up a new window where you can view them all. You then just select the one you like and it will put the number to use in the box at the bottom and you copy and paste that to your NPC in either primary or secondary. I just like the encyclopedia better because the images are bigger.
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  #5  
Old 09-19-2009, 06:07 AM
Nyrod
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ha, ya i see that now after DLing the encyclopedia but what i was talking about was the ability to modify an armor tint id and or each slot in the tint table, and of course adding it to npcs....

Nyrod
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  #6  
Old 09-19-2009, 06:10 AM
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Yeah, he does need to get those fields added at some point. He already has a nice color wheel thing for editing color on actual items. I am guessing he could implement that into the NPC Loot Editor and make it really easy to get the color you want. It would be cool to have a tool for creating tint sets as well, but I would want to add in a way to set armor textures for individual slots before he put time into making a way to change tint. It might as well do both tint and texture at the same time.
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  #7  
Old 09-19-2009, 06:16 AM
Nyrod
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ya i was thinking about that too. is this why say for instance the base color on the custom velious crowns worn by iksars is "pink" and you have to add enough color to it so you dont see like a "greenish pinky" color? or am i thinking of something totally different? i tested changing the color using the item editor and i just ended up with the same results...whatever color i wanted blended with the pink. made it so i couldnt get solid white or gray really. i didnt try using dye's ingame lol but that isnt what i would want to do anyhow..

also, wether i used the tint id and changed the rgb of each armor piece or just changing the npc's tint on say for instance the monks the skin of the npc is changed aswell making it kind of an eyesore. is this not fixable because the armor texture includes the skin of the iksar/human? been awhile but maybe its only in luclin models is this possible right?

lol almost need to repost this under support :P but ya...
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