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  #1  
Old 09-19-2009, 06:07 AM
Nyrod
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ha, ya i see that now after DLing the encyclopedia but what i was talking about was the ability to modify an armor tint id and or each slot in the tint table, and of course adding it to npcs....

Nyrod
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  #2  
Old 09-19-2009, 06:10 AM
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trevius
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Yeah, he does need to get those fields added at some point. He already has a nice color wheel thing for editing color on actual items. I am guessing he could implement that into the NPC Loot Editor and make it really easy to get the color you want. It would be cool to have a tool for creating tint sets as well, but I would want to add in a way to set armor textures for individual slots before he put time into making a way to change tint. It might as well do both tint and texture at the same time.
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  #3  
Old 09-19-2009, 06:16 AM
Nyrod
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ya i was thinking about that too. is this why say for instance the base color on the custom velious crowns worn by iksars is "pink" and you have to add enough color to it so you dont see like a "greenish pinky" color? or am i thinking of something totally different? i tested changing the color using the item editor and i just ended up with the same results...whatever color i wanted blended with the pink. made it so i couldnt get solid white or gray really. i didnt try using dye's ingame lol but that isnt what i would want to do anyhow..

also, wether i used the tint id and changed the rgb of each armor piece or just changing the npc's tint on say for instance the monks the skin of the npc is changed aswell making it kind of an eyesore. is this not fixable because the armor texture includes the skin of the iksar/human? been awhile but maybe its only in luclin models is this possible right?

lol almost need to repost this under support :P but ya...
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  #4  
Old 09-19-2009, 12:14 PM
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ChaosSlayerZ
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I clearly see a relation between Dark Elf Velious plate and post Luclin DE plate- its the same armor by design, just redone with better Luclin engine.

While I admire the great engine rework they did with Luclin, I still think they could have done more than to give each race just the 3 textures - heck after all SOE claimed in the beginning that new Luclin engines allows then to make player model to actual "wear" the armor rather than just to texture it over, and that it allows them to make virtually endless number of custom looking armors... And of course in a typical SOE way they never did =)

I specially miss the DE Golden Scales armor - it was the Noctivigant set I always wanted, and of course Wood Elf Crystal Chitin "Glass" armor was my big cry over =)
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