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  #1  
Old 09-21-2009, 07:31 AM
Shin Noir's Avatar
Shin Noir
Legendary Member
 
Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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I would think modifying the source to incorporate this is going to be more involved than it'd take for ya to just go into..
acrylia
airplane
akanon
bothunder
cabeast
cabwest
charasis
dreadlands
erudnext
erudnint
felwithea
felwitheb
freporte
freportn
gfaydark
greatdivide
grobb
halas
hatesfury
kaladima
kaladimb
neriakb
neriakc
nexus
northkarana
oggok
paineel
poair
poinnovation
pojustice
potimea
potimeb
powater
qcat
qey2hh1
qeynos
qeynos2
qrg
rathemtn
rivervale
sharvahl
skyfire
solrotower
templates
thurgadinb
tox
tutorialb
unrest
veeshan

and write conditions checking if the player is in the zone for each event, though it's going to take a while.. I dunno. That is a lot of files, heh.

Technically could edit your source to do this non-quest style, but, that's kind of complicated too. As is you're hitting a block with that limitation of player.pl not being ran on templates\ and each zone.. Don't really have an easy solution. It's going to probably be work no matter what.
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  #2  
Old 09-21-2009, 08:30 AM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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ok I know that this might seem kinda stupid. but I took this code

Code:
if(!isloaded(packagename.c_str()))
	{
		filename = "quests/";
		filename += QUEST_TEMPLATES_DIRECTORY;
		filename += "/player.pl";
and just added this one line

Code:
if(!isloaded(packagename.c_str()) || isloaded(packagename.c_str()))
	{
		filename = "quests/";
		filename += QUEST_TEMPLATES_DIRECTORY;
		filename += "/player.pl";
and compiled and now it reads from both files, and it does what I want it to do now lol. I know thats probably a hack and a half, but it works. i've done some testing with it, and have yet to see anything wrong with it. /shrug.
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