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Old 09-23-2009, 10:32 PM
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Speedz
Hill Giant
 
Join Date: Oct 2004
Location: Ocean Park, WA
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Yes I agree, I myself fall under the definition of "I don't want to keep redoing tedious crap I have already done over again."

No one get me wrong here, I do agree with the thread start in some cases. I would love new completely different content. But not annoying over tedious content. I also don't like to be spoon fed. So my balance is hard to achieve as it doesn't just stop at games. I have yet to even find that balance for myself.

Black and white thinking sucks when impatience is also there, this is where I suffer lol.
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Old 09-23-2009, 10:45 PM
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ChaosSlayerZ
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I think that between hard core (EQ1) and spoon fed (WoW), EQ2 was a good balance of difficulty and progression, but IMHO they screwed up their class system. They made freaken 24 classes, where they only needed 12, and the kind of choice that WoW gave classes with talent system, EQ2 designers made for the players before the game even starts. (did they really needed 2 druids, 2 warriors, 2 bards and 2 rogues? Nope, not really)

As a person who played all 3 games, I eventually arrived at conclusion, that if you want a game system done right - do it yourself =)

I never had problem with EQ1 been too hard, nor WoW been too easy, but in my mind the only way to set up class system - is the way I think it suppose to be =)

Thats how I arrived at EMU, and been working on my own server AND system ever since =)
  #3  
Old 09-24-2009, 12:04 PM
krystlih
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Join Date: Jul 2004
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Secrets,

Let me tell you I too am actually sick of it as well, and I don't care if it offends everyone. Unfortunately for me I've been trying to develop a server with some unique custom rulesets, and personally I am finding it difficult mainly because I cannot keep testers around long because I'm not offering 25x EXP, phat lewt, etc.

My original plan was to have a classic type server and offer unique PVP rules that would help balance EQ's PVP somewhat. I've decided to switch directions recently because I can't get/keep players on my server because not everyone wants the same old EQ grind they did 10 years ago. We've taken the direction of a hub zone and custom zones that hopefully when we roll them out will help attract players.

If you're a developer and need help testing your code its very difficult to do unless you get a good playerbase going, all the testing i've done with 1-2 man testing groups work fine and then others log into my server and find bugs that we never found without them.
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