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  #1  
Old 09-28-2009, 11:16 PM
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trevius
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I don't think the general idea of having zones load on a per-zone basis should be in the custom code section. It would allow us to remove some stuff that is hard coded right now like stopping buff timers in bazaar and such without having to add endless fields to the zone table as has been done in the past to make special properties for each zone. Even special stuff like the whole discussion on handling Pets in PoAir could be done with a system like this and not need to have special scripting hacks in place or hardcoded stuff for specific zones.

Though, the other stuff you mentioned like special rules (flymode, gmspeed, etc) should probably be in the custom code section. But, if we can get a system like this working properly, I think it could open up the project to more customization without really affecting the non-custom servers out there. Even special stuff like you mentioned could be added as optional custom settings in the standard SVN code to be used on a per-zone basis.
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  #2  
Old 09-29-2009, 12:24 AM
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Speedz
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Thems some awesome custom rule ideas. It could have a fun effect to play around with on custom servers. I would love to play/work on a server that takes full advantage of this if it is implemented.
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  #3  
Old 09-29-2009, 09:41 AM
Irreverent
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Awesome, hopefully it can be sooner than later. I'm about to make a HUGE release after I release a beta test on my server. Having this capability will greatly increase its usability. I am hoping to finish something that EMU hasn't seen before, or at least in its totality. Is this also something that can be done to have a versioned "variables" table, not just rule_values?
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  #4  
Old 10-16-2009, 09:08 AM
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1) Modify zones, add column of UseRuleset then it can be 1-999

Then you can have world bootup with = 1 or 0 (would have to be locked, as it wouldn't get to that rule and if it was something other than 0/1 then it could infa-loop)
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