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  #1  
Old 10-08-2009, 12:40 PM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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ah ok, didn't realize that. thanks for the response. and i'm in no hurry atm, just wanted an answer mainly lol. and if this isn't done by the time I get into college, i'll probably make it a project of mine, to help with the learning experience hehe.
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  #2  
Old 10-17-2009, 06:48 PM
WildcardX
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Join Date: Apr 2003
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Yeah I am coming off a major dev cycle now and am going to get back to bot code. I just committed code today to enable bots for ldon adventures. I know there are several bugs to address, but just because i recreated the bot system doesnt mean I have to be the only dev addressing bugs. Other developers are welcome to help bug fix.
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  #3  
Old 10-20-2009, 04:37 PM
gaeorn
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by WildcardX View Post
I know there are several bugs to address, but just because i recreated the bot system doesnt mean I have to be the only dev addressing bugs. Other developers are welcome to help bug fix.
I plan to help when I have time again. I've been very busy as well so haven't been able to code much in the past couple months. And it seems there is only a subset of the devs that are interested in the bot code.
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  #4  
Old 10-21-2009, 11:31 AM
nightsta69
Hill Giant
 
Join Date: May 2005
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yay for wildcard being back! I hope what was requested at the beginning of this thread would be a viable request. I'm wanting to use bots in some of my quests, they would be of default design (IE alrdy made, and have gear on them), and despawn on completion of quest via quest perl commands. mainly for help in some 1 person instances, which are part of the quests.
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