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| Quests::Q&A This is the quest support section |

10-15-2009, 08:06 PM
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The Solo Server
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Join Date: May 2007
Posts: 416
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But, it doesn't work. Like I said, the default.pl in tutorialb doesn't make the guards(non-quest) say "shh, i hear kobolds"
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10-15-2009, 08:27 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
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it works fine on my test server running rev 1000 -ish
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10-16-2009, 05:29 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
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I was in class yesterday as I posted that, but I'll be at work today. I'll find some time to test with the current revision code, we'll get you figured out =)
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10-16-2009, 07:23 AM
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The Solo Server
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ah, it says root directory of quests. So not in a zone folder? That won't work because I don't want mobs of my entire game to act the same. Just some in a certain zone. Or am I reading this incorrectly?
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10-16-2009, 07:32 AM
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Quote:
Originally Posted by Irreverent
ah, it says root directory of quests. So not in a zone folder? That won't work because I don't want mobs of my entire game to act the same. Just some in a certain zone. Or am I reading this incorrectly?
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it will work in the zone folder also, I used blackburrow for an example, so all npc in that zone without a quest file used the default.pl.
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10-16-2009, 07:49 AM
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The Solo Server
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Join Date: May 2007
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OK, I'm using 1008.
I put default.pl in arena, commons, anywhere with the following:
Code:
sub EVENT_SPAWN
{
quest::shout("Hello world.");
}
And get nothing. Made sure to leave zone, come back, use #reloadquest while in it...and nadda.
maybe you can't use certain events becuse they already defined in the other default.pl?
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10-16-2009, 08:19 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
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Okay, let's talk details, then. Interestingly, I skimmed Les' post without seeing he'd used Blackburrow to test, and that's where I did my testing a few minutes ago as well. I figured it was a good place, since there aren't any other quest files for the zone. I created the folder with both "default.pl" and "a_gnoll_pup.pl", each with the exact same code inside. Gnoll pups execute the code, nothing else in the zone does, so there's something at play here preventing it from working for both Irreverent and myself.
I also tested that the default.pl doesn't execute even when placed in the root of the quests directory, so it seems that default.pl doesn't work for us at all. Now we just have to figure out why =)
I'm running somewhere around revision 1000, the same as Les, so I don't think it's an issue with the source code. I believe this is going to come down to server setup. I'm running my server on Windows Server 2003 and I'm using ActivePerl version 5.10.0 build 1004.
I'm pretty sure Les runs a Linux server, how about you, Irreverent?
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10-16-2009, 08:43 AM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
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ok guys for testing, I'll admit I wanted to see this in action anyway, But this is what i used for the blackburrow stage. I made all the npc in blackburrow global, since it was stated in that post somewhere. I'm going to run this test again on a windows 7 machine and see what I get..
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