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Old 10-24-2009, 04:52 PM
Twanfox
Fire Beetle
 
Join Date: Jul 2008
Location: IL
Posts: 1
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Just to stick my nose into this particular bug...

I used to play a magician and, from rare times still do on Live, and having played that class for a long time and getting deep into the pet balance issues, I can say with high confidence that pets began dual wielding when the magician was in their 20s. At the time I played, they had the pet spells batched together (20, 24, and get all 4 at once). I forget the specific level, but once they could dual wield, they had to use weapons to do so until they hit 28 or 32 and then they would dual wield innately.

I have a card just waiting to be used on Live one of these days, so when I do, I can always double check the level grouping of pet for those characteristics.

I'm curious, though. Shouldn't this kind of thing be more configurable per npc/pet instead of hard coded like this?

And Shin, yes, I've noticed that too. Visibility of dual wielding and actual dual wielding is inconsistent and misleading to the player.
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