As far as I know rooted aggro has always worked like this.
The player closest to the rooted mob will always be the mobs targets, regular aggro rules do not apply. I have actually set up encounters that specifically exploit this.
Easy fix. Set mobs run speed to 0.0001 it will be rooted but will have regular aggro rules.
Lol you just keep removing everything from the game that doesn't work. I remember when you took out furious and never heard anything about it I was like yeah...
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