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Old 11-29-2009, 05:21 AM
prickle
Hill Giant
 
Join Date: Sep 2009
Posts: 147
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CH rotation seems to work ok... though it could go a bit faster. I just tested it against Dozekar the Cursed w/ a 6-group lvl 55 bot raid. The MT was grouped with 4 clerics and a shaman, the MT stayed up until the rampages started coming (around 40% health left on Dozekar).

Prior attempts with a 6-group lvl 55 bot raid against Dozekar would result in failures 100% of the time normally with Dozekar still at about 20% health. This was the first time I killed him without having to resort to more than 8 groups, and did not have to "zerg"...

I think it's probably good as is, but being able to adjust the CH Rotation speed in game would be the cat's meow. As it stands, a recompile for a 3 or even 2 second rotation is acceptable at this point in time, IMO.
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Old 11-30-2009, 10:03 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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This change is awesome.

I did my level 60, 4 group against Venril.

I'm now able to keep the cleric group in the shadows, and maintain my healing needs while staying out of range of his pesky mesmerization. I had problems with my commands macros and wound up wiping.

As soon as I clean up my macros I should be able to do even more testing, but so far these changes have helped me IMMENSELY.

thank you very much.

Lax.
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