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  #1  
Old 01-03-2010, 11:16 PM
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trevius
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I get that crash occasionally as well. I think it has something to do with a certain scenario when it is doing the CheckWillAggro check. I don't really know how to read those very well and didn't see any problems that stood out in the code for it, but I do get it too.
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  #2  
Old 01-04-2010, 03:59 PM
KingMort
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On my end it's like a plague , hits at least once every couple of hours..
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  #3  
Old 01-04-2010, 07:31 PM
gaeorn
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this part
Code:
#0  0x0000000000000000 in ?? ()
shows it can not identify the function it was in. this often times means memory corruption, if it indeed in memory corruption, it is possible the backtrace is completely incorrect. this kind of problem can be very hard to track down.
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  #4  
Old 01-05-2010, 05:48 AM
OscarGrouch05
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make sure you have all the zone files in the map dir under eqemu..
it's telling mobs can't argo you because you are missing files
under the map dir or other files in your eq dir to go with the zone
your in. that should solve this problem.
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  #5  
Old 01-05-2010, 07:29 PM
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Secrets
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Quote:
Originally Posted by OscarGrouch05 View Post
make sure you have all the zone files in the map dir under eqemu..
it's telling mobs can't argo you because you are missing files
under the map dir or other files in your eq dir to go with the zone
your in. that should solve this problem.
Memory corruption has no relation to .map files. Trust me on this, if it's truely memory corruption, then it's going to be a completely different issue than what the coredump is getting at, most of the time.
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  #6  
Old 01-05-2010, 07:50 PM
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cavedude
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PEQ has seen this exact crash for years, and others very similar to it also calling Mob::CheckWillAggro. So you aren't alone Mort. However, in our case it's a once weekly thing and not as common as you're seeing. Derision's latest commit might actually help this some, the crash he corrected is in the same realm. Though, he worked with quest::depopall, and this crash has been happening to PEQ before that function even went in.
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  #7  
Old 01-06-2010, 06:14 PM
Derision
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For this particular crash, you can find out what zone it occured in by executing:
Code:
gdb ./zone <core file name>
<snip>
(gdb) frame 6
#6  0x0810bc19 in main (argc=142145976, argv=0x9) at net.cpp:473
473                                             if(net.group_timer.Enabled() && net.group_timer.Check())
(gdb) print zone->short_name
$1 = 0x8431068 "potactics"
(gdb) frame 1
(gdb) print name
<should print client name involved in crash>
(gdb) print iOther->name
<should print mob name in involved in crash>
If the zone and mob name are fairly consistent, it may give you somewhere to concentrate on, e.g. any quest .pl files that mob is involved in.
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