Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-11-2010, 05:02 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

http://code.google.com/p/eqemumaps/source/checkout

or http://eqemumaps.googlecode.com/svn/trunk/
Reply With Quote
  #2  
Old 01-15-2010, 04:34 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Alright well this was the latest drop.. I took out all un-needed factions in the game and found a fairly large reduction in the crashes but still...

Code:
Core was generated by `./zone kerraridge'.
Program terminated with signal 11, Segmentation fault.
[New process 5126]
[New process 5131]
[New process 5130]
[New process 5129]
[New process 5128]
#0  0x00000000008df0d6 in typeinfo name for Entity ()
(gdb) bt
#0  0x00000000008df0d6 in typeinfo name for Entity ()
#1  0x000000000060abf1 in Client::GetReverseFactionCon (this=0x7feab85bb4b0,
    iOther=0x2921ce0) at faction.cpp:180
#2  0x0000000000718dd6 in Mob::CheckWillAggro (this=0x7feab8613280,
    mob=0x7feab85bb4b0) at aggro.cpp:312
#3  0x0000000000719042 in EntityList::CheckClientAggro (this=0xbdcfa0,
    around=0x7feab85bb4b0) at aggro.cpp:45
#4  0x00000000005c1156 in Client::Process (this=0x7feab85bb4b0)
    at client_process.cpp:672
#5  0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
    at entity.cpp:487
#6  0x00000000005d1c6c in main (argc=2, argv=0x7fffca4220e8) at net.cpp:494
(gdb) frame 6
#6  0x00000000005d1c6c in main (argc=2, argv=0x7fffca4220e8) at net.cpp:494
494                                             entity_list.MobProcess();
(gdb) print zone->short_name
$1 = 0x22857e0 "kerraridge"
(gdb) frame 1
#1  0x000000000060abf1 in Client::GetReverseFactionCon (this=0x7feab85bb4b0,
    iOther=0x2921ce0) at faction.cpp:180
180             if (iOther->GetPrimaryFaction() < 0)
(gdb) print name
$2 = "Caesar", '\0' <repeats 57 times>
(gdb) print iOther->name
$3 = "Sand\000me", '\0' <repeats 56 times>
(gdb)
Caesar is a player, and so is Sand ...
Reply With Quote
  #3  
Old 01-15-2010, 05:03 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

This makes no sense to me. If we consider frame 3
Code:
#3  0x0000000000719042 in EntityList::CheckClientAggro (this=0xbdcfa0,
    around=0x7feab85bb4b0) at aggro.cpp:45
This is the code from aggro.cpp around that line:
Code:
  39         for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
  40                 _ZP(EntityList_CheckClientAggro_Loop);
  41                 Mob* mob = iterator.GetData();
  42                 if(mob->IsClient())     //also ensures that mob != around
  43                         continue;
  44
  45                 if(mob->CheckWillAggro(around)) {
So in your backtrace, mob->CheckWillAggro is called at line 45, but you are saying that both mobs involved are players, but line 42 checks if mob is a client and will skip line 45 and move on to the next mob if that is the case.

Strange.

I note that both the BTs you posted are for kerraridge. Do all the crashes happen there ?

Have you talked to the players involved in the crashes to see what they were doing at the time the zone crashed ?

Last edited by Derision; 01-15-2010 at 05:13 PM..
Reply With Quote
  #4  
Old 01-15-2010, 06:09 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Could this be due to players being charmed there by chance?
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #5  
Old 01-15-2010, 11:50 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

No not always in Kerra Ridge it's just wherever and whenever.. Some times there some times in other zones...

I asked them what they were doing before the crash and they said nothing other than clicking on the other player.. And in all cases of this crash it seems it's players clicking on other players that cause the crash and never any NPC's involved..

Is there any more BT commands i could do to help you guys figure this one out ?? I'll do anything at this point lol
Reply With Quote
  #6  
Old 01-26-2010, 10:34 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Just an update, I replaced all my map files with the latest current stuff and it seems some of the crashing has cleared up thanks for that suggestion..

I have some NEW ones I guess (maybe not though could be still related) only difference here is that it seems like it's a mob now instead of a player..



Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 5084]
[New process 5090]
[New process 5089]
[New process 5088]
[New process 5087]
#0  0x0000000000718752 in EntityList::AIYellForHelp (this=0xbdcfa0,
    sender=0x7f39ddec56a0, attacker=0x84d4210) at aggro.cpp:450
450                     if (
(gdb) bt
#0  0x0000000000718752 in EntityList::AIYellForHelp (this=0xbdcfa0,
    sender=0x7f39ddec56a0, attacker=0x84d4210) at aggro.cpp:450
#1  0x00000000005c7292 in NPC::Process (this=0x7f39ddec56a0) at npc.cpp:620
#2  0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
    at entity.cpp:487
#3  0x00000000005d1c6c in main (argc=1, argv=0x7fff00976648) at net.cpp:494
(gdb) frame 6
#0  0x0000000000000000 in ?? ()
(gdb) print zone->short_name
$1 = 0x47ce510 "steamfont"
(gdb) frame 1
#1  0x00000000005c7292 in NPC::Process (this=0x7f39ddec56a0) at npc.cpp:620
620                     entity_list.AIYellForHelp(this, GetTarget());
(gdb) print name
$2 = "a_large_rat001", '\0' <repeats 49 times>
(gdb)
Reply With Quote
  #7  
Old 01-28-2010, 01:14 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

At least that crash has a function name we can check into. I'll see if I can look into this in the next day or so.
Reply With Quote
  #8  
Old 01-16-2010, 02:33 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Mort's code isn't pure emu, nor is it 100% up to date (although it's much more recent than it was a few months ago). So chances are there is some other code around line 45.
Reply With Quote
  #9  
Old 01-16-2010, 03:01 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

My code is the same as anyones honestly other than a few very minor changes... always tried to do my own thing except recently i have found that my fellow artists and myself need to hopefully gain some type of community effort hehe ..

My database however is probably pretty old school or something..

Gaeorn are you not on IRC anymore I think i have a solution for all of this if you just will contact me please
Reply With Quote
  #10  
Old 01-18-2010, 12:50 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Quote:
Originally Posted by KingMort View Post
Gaeorn are you not on IRC anymore I think i have a solution for all of this if you just will contact me please
I'm on all day during weekdays. Just need to look me up by name if you don't see me in a particular channel.
Reply With Quote
  #11  
Old 02-14-2010, 04:59 AM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
Default

Quote:
Originally Posted by trevius View Post
Could this be due to players being charmed there by chance?
Alot of servers I've played on mobs will assist charmed pets. Just throwing that out there....randomly probably
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:45 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3