Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-15-2010, 11:50 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

No not always in Kerra Ridge it's just wherever and whenever.. Some times there some times in other zones...

I asked them what they were doing before the crash and they said nothing other than clicking on the other player.. And in all cases of this crash it seems it's players clicking on other players that cause the crash and never any NPC's involved..

Is there any more BT commands i could do to help you guys figure this one out ?? I'll do anything at this point lol
Reply With Quote
  #2  
Old 01-26-2010, 10:34 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Just an update, I replaced all my map files with the latest current stuff and it seems some of the crashing has cleared up thanks for that suggestion..

I have some NEW ones I guess (maybe not though could be still related) only difference here is that it seems like it's a mob now instead of a player..



Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 5084]
[New process 5090]
[New process 5089]
[New process 5088]
[New process 5087]
#0  0x0000000000718752 in EntityList::AIYellForHelp (this=0xbdcfa0,
    sender=0x7f39ddec56a0, attacker=0x84d4210) at aggro.cpp:450
450                     if (
(gdb) bt
#0  0x0000000000718752 in EntityList::AIYellForHelp (this=0xbdcfa0,
    sender=0x7f39ddec56a0, attacker=0x84d4210) at aggro.cpp:450
#1  0x00000000005c7292 in NPC::Process (this=0x7f39ddec56a0) at npc.cpp:620
#2  0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
    at entity.cpp:487
#3  0x00000000005d1c6c in main (argc=1, argv=0x7fff00976648) at net.cpp:494
(gdb) frame 6
#0  0x0000000000000000 in ?? ()
(gdb) print zone->short_name
$1 = 0x47ce510 "steamfont"
(gdb) frame 1
#1  0x00000000005c7292 in NPC::Process (this=0x7f39ddec56a0) at npc.cpp:620
620                     entity_list.AIYellForHelp(this, GetTarget());
(gdb) print name
$2 = "a_large_rat001", '\0' <repeats 49 times>
(gdb)
Reply With Quote
  #3  
Old 01-28-2010, 01:14 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

At least that crash has a function name we can check into. I'll see if I can look into this in the next day or so.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:54 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3