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  #1  
Old 01-27-2010, 03:11 AM
Bitesys
Fire Beetle
 
Join Date: Dec 2009
Posts: 17
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sorry If I dont make you understand me Frumph, let me try again

bot cast buff , bot STOP (intentional)
+ bot run as fast as me, bot stay in distance (I do not stop)
+ mob attack me, I start fight, bot STOP in distance (stop at fight also intentional?)
+ me and mob around cornor, bot cannot see mob or me
--------------------------------------------------------------------
= bot did NOT assist me to fight, did not heal me as well since they cannot see me too, ===> I die if I dont move to bot
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  #2  
Old 01-27-2010, 02:05 PM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
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Simplest solution i have for ya is to pull the mob around the corner to your bots
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  #3  
Old 01-27-2010, 02:45 PM
WkimWes
Sarnak
 
Join Date: Dec 2009
Posts: 42
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Quote:
Originally Posted by Ansley1 View Post
Simplest solution i have for ya is to pull the mob around the corner to your bots
That would work if I was the tank or the monk/sk puller, however as a cleric or any other non tank class would get their butt handed by a bad pull.
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  #4  
Old 01-27-2010, 02:43 PM
WkimWes
Sarnak
 
Join Date: Dec 2009
Posts: 42
Default

Quote:
Originally Posted by Bitesys View Post
sorry If I dont make you understand me Frumph, let me try again

bot cast buff , bot STOP (intentional)
+ bot run as fast as me, bot stay in distance (I do not stop)
+ mob attack me, I start fight, bot STOP in distance (stop at fight also intentional?)
+ me and mob around cornor, bot cannot see mob or me
--------------------------------------------------------------------
= bot did NOT assist me to fight, did not heal me as well since they cannot see me too, ===> I die if I dont move to bot
Now I'm sort of understanding what he's talking about. I was in Umbral plains and it's an open zone. Here was my bot group make up:

1. SK
2. Rogue
3. Magician
4. Necromancer
5. Enchanter
6. Cleric <- Me

When I issued a group attack I noticed, that once in awhile the SK wouldn't attack and stood back while the rest of the group attacked. His pet would run to attack and then run back to the SK where he was standing. During these fights my rogue would be the one tanking because they are doing the most damage.

This also happened to my necro, and magician. You can see it more of what he's talking about with pet classes. Even after casting they don't even join the fight. The pets are in limbo running back and forth (like ok attacking, ok coming back to the bot, ok attacking ok coming back) Even with line of sight.

Anyone experiencing this issue?
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  #5  
Old 01-27-2010, 03:25 PM
prickle
Hill Giant
 
Join Date: Sep 2009
Posts: 147
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Quote:
Originally Posted by WkimWes View Post
Now I'm sort of understanding what he's talking about. I was in Umbral plains and it's an open zone. Here was my bot group make up:

1. SK
2. Rogue
3. Magician
4. Necromancer
5. Enchanter
6. Cleric <- Me

When I issued a group attack I noticed, that once in awhile the SK wouldn't attack and stood back while the rest of the group attacked. His pet would run to attack and then run back to the SK where he was standing. During these fights my rogue would be the one tanking because they are doing the most damage.

This also happened to my necro, and magician. You can see it more of what he's talking about with pet classes. Even after casting they don't even join the fight. The pets are in limbo running back and forth (like ok attacking, ok coming back to the bot, ok attacking ok coming back) Even with line of sight.

Anyone experiencing this issue?
Yup, I've seen the pets running back and forth. I thought it was just a quirk with bot pets. The only "pet classes" I have in my bots are enchanters, shamans, and 1 Shadow Knight. ~Most~ of the time the SK is in there tanking as much as he can. The Shaman and Enchanter pets are the ones usually running back and forth for me.
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  #6  
Old 01-29-2010, 05:51 AM
Bitesys
Fire Beetle
 
Join Date: Dec 2009
Posts: 17
Default

up on closer look, the problem occur at the scope of fighting. right now, the rules are set like this :

FIGHT BEGIN :
BOT) stop moving
BOT melee) if have LOS, move to mob and attack
else, stand and do nothing
BOT caster) if have LOS and mob distance < spell range, nuke/debuff/dot
else, stand and do nothing
BOT healer) if have LOS with melee, heal
else, stand and do nothing
BOT pet) if no LOS with MOB, attack anyway, pet can walk thought walls ... -_-;;
if mob distance < pet/master, move and attack
else, run back and forth from master to mob
FIGHT END

I think the problems is the else part, need more work in there, like ...
melee ) if no LOS with mob, move to me
caster ) if no LOS with mob || mob too far, move to me
healer ) if no LOS with melee || move to me
pet class) if mob too far, move to me ......

maybe this will help ???
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