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Old 01-27-2010, 02:07 PM
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Secrets
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Quote:
Originally Posted by Derision View Post
Just looking at it now, do we really need the ability to send the VoiceTell from a quest to a player in another zone ?

If not, then we can just do an entity_list.GetClientByName and send an OP_VoiceMacroOut directly to them in the current zone, rather than shipping a packet off to world.
Actually, that's probably a better idea.

I don't think for this specific command we'd need to send a packet off to world.
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