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Old 01-31-2010, 02:03 AM
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Secrets
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Added STA = mitigation into the code today. 25% Mitigation is the cap @ 2000 STA.

Pets fixed for pet classes, they now inherit stats as different stats from their owner.

Also added PVP support for anyone using this codebase that would like to make a PVP server running it. It actually has good PVP potential from what I can tell due to the mechanics tested on NPCs. I haven't honestly tested mechanics on PC versus PC combat, but it should work exactly the same as NPC versus PC combat seeing as the NPCs use the same formulas, but not the same calculations for HP. That should actually unintentionally leave people on an equal playing ground.

In with the PVP code support comes an EXP gain for PVP, kill player, and if they are not from the same IP address as the killer you will receive experience. The experience gained is equal to 1 AA point, which can be used for statistics on the server, and yes, it still caps out at 425 AA points, just PVP is another way for people to get AA faster. I've always felt like PVP should have rewards in EQ, instead of mindless slaughter of people.

As an FYI, the code *can* be modified to add PVP rewards for a killer's group, etc, as long as they are not from the same IP if someone wanted to/has enough knowledge to. So if someone wanted to add LDON merchants with PVP rewards and make a pvp points system they could if they know the code well enough. Something like that would be great for VZTZ if they ever wanted to remove item loot.

Also damage mitigation on PVP is less for melee than it is spellcasters. This is to compensate spellcasters for already overpowered melee.

I'm personally not hosting a PVP server myself btw, this is just code available for anyone to use.
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