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  #1  
Old 02-02-2010, 12:18 AM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
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I will test that theory and get back to you. OZ did remind me about not using textures by the power of 2. I understand what it meant now. Lol!
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  #2  
Old 02-03-2010, 11:29 AM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
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Well, 4096x4096 didn't work out so well. I made a terrain 4096x4096 and the texture was also the same size. It had the same access violation error as the last. I'll try a smaller size next.
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  #3  
Old 02-03-2010, 02:51 PM
RichardoX
Hill Giant
 
Join Date: Dec 2004
Location: in your closet....
Posts: 169
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This was the tutorial zone I was building. This texture is pretty big and it just won't compile. I'm assuming either the poly count is too high or the texture is too big or the entire model is too big. I have no clue, I just tried the smaller resolution and it does not work.



I stopped adding objects such as bridges, trees and houses because I have to redo it completely if this doesn't work out. :(
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LOADING, PLEASE WAIT...
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  #4  
Old 02-03-2010, 04:40 PM
mosfet777
Fire Beetle
 
Join Date: Apr 2008
Posts: 13
Default is simple client available ?

Ive been reading the threads for OZ and SC, (from the beginning I think)
and it looks like SC has been removed from the downloads (as of yesterday anyway) . I was wondering if it has gone back into closed beta again, or is it ok to download?

Honestly, the sky won't fall if it's closed

The work that I have seen so far is beyond my ability to truly appreciate.
So for me to say "Fantastic work Windchaser" would seem insignificant at best, but for what its worth it is amazing to me and I honestly don't care how long I have to wait to use it

the same for the other talented people contributing to this work, I didn't mean to exclude.
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