Once again, very nice Trevius, I can do a ton with this. Infact, I use random range for this kind of stuff already. I knew you were working on this but I didn't know exactly how you intended to implement the organization, but very good.
Ok, now the plugin is pretty-much completed. Not only does it set their weapon model randomly, but it also sets their attack animation and attack messages to match the type of model it is! I edited the code in the original post with the updates. Note that in order to use the latest feature of being able to have matching animations/messages, you must be running Rev1259 or later.
If anyone finds incorrect labels for weapons in the hash, please reply here and I will update the hash with the correction(s). I just found a 2HB that was set to 1HP, so I am sure there are some that are still wrong. But, at least 95+% of the list should be very accurate to match the model with it's type.
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