Windows has less issues? That is news to me! :P How often do you have to reboot a Windows server completely? Were player ghosts fixed on Windows at some point that I didn't see a changelog entry for?
The only issue I am aware of that Linux has is that it doesn't like it when the Login Server is down for an extended amount of time. Linux will eventually stop trying to connect to the LS if it is down a while and the server (or at least the world server) will have to be restarted for it to reconnect to it. To me, that seems more like an issue with the Login Server, not with Linux. It shouldn't be down more often than my server is :P
When I made the switch from Windows to Linux, the performance difference along was very noticeable. And the fact that the server could last for a week without needing a restart was much better than Windows showing lag issues withing a day or 2 of not being restarted. Maybe it works better now on Windows though. Has been a couple of years since I last tried it.
As for running multiple zone servers over a cluster, I don't see why there would be any issue with it. As long as it is setup properly, it should work fine on a cluster. The problem starts when you try running multiple zone servers from multiple servers on the same LAN, where zone ports can only be sent specifically to one IP or the other. Since a custer should be seen as the same IP, the port issue should not be a problem for your box. I think I have a thread out there somewhere from a couple of years ago that explains the issues with it and should also give an explanation on how to basically set one up.
Last edited by trevius; 03-15-2010 at 04:25 AM..
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