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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 03-28-2010, 06:17 PM
Jebuscales
Fire Beetle
 
Join Date: Mar 2010
Posts: 10
Default Here is the dbg

here is the dbg that is in the logs folder




2010-03-28 18:13:40 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-03-28 18:13:40 Timezone: UTC-5h00m
2010-03-28 18:13:40 Loading graphics DLL.
2010-03-28 18:13:40 Parsing INI file .\eqclient.ini
2010-03-28 18:13:40 INI file .\eqclient.ini loaded.
2010-03-28 18:13:41 Initializing timers.
2010-03-28 18:13:44 Checking critical files.
2010-03-28 18:13:44 Initializing WinSock.
2010-03-28 18:13:44 Enumerating 3D devices.
2010-03-28 18:13:44 Found adapter #0 - NVIDIA GeForce 8100 / nForce 720a (8.15.11.903
2010-03-28 18:13:44 Adapter #0 - NVIDIA GeForce 8100 / nForce 720a :
2010-03-28 18:13:44 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-28 18:13:44 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-28 18:13:44 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-03-28 18:13:44 Initializing keypress handler.
2010-03-28 18:13:44 Parsing INI file .\defaults.ini
2010-03-28 18:13:44 INI file .\defaults.ini loaded.
2010-03-28 18:13:44 Loading keyboard tables.
2010-03-28 18:13:44 Creating window.
2010-03-28 18:13:44 Checking display driver version.
2010-03-28 18:13:46 Activating window.
2010-03-28 18:13:46 Picking a default resolution, desktop is 1280 x 768, 32 bits
2010-03-28 18:13:46 Ratio is 1.67
2010-03-28 18:13:46 Resolution selected 1280 x 768, 32 bits
2010-03-28 18:13:46 CRender::InitDevice: Using 32bit mode.
2010-03-28 18:13:46 CRender::InitDevice: Using vsync 0.
2010-03-28 18:13:46 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-28 18:13:46 CRender::InitDevice: HardwareTnL Enabled.
2010-03-28 18:13:46 Using hardware vertex shaders.
2010-03-28 18:13:47 Initializing render system.
2010-03-28 18:13:47 Trilinear Mipmapping available.
2010-03-28 18:13:47 Vertex Shader Version: 3.0
2010-03-28 18:13:47 Pixel Shader Version: 3.0
2010-03-28 18:13:47 Initializing engine internals.
2010-03-28 18:13:47 CRender::InitDevice completed successfully.
2010-03-28 18:13:47 Parsing INI file ./eqlsUIConfig.ini
2010-03-28 18:13:47 INI file ./eqlsUIConfig.ini loaded.
2010-03-28 18:14:07 Server selected P99-World.Rogean.com (7831981).
2010-03-28 18:14:07 Initializing DirectInput.
2010-03-28 18:14:07 Initializing Keyboard.
2010-03-28 18:14:07 Initializing Mouse.
2010-03-28 18:14:07 Creating font list.
2010-03-28 18:14:07 Creating game object.
2010-03-28 18:14:07 Deleting obsolete files.
2010-03-28 18:14:07 Loading string tables.
2010-03-28 18:14:07 Initializing client variables.
2010-03-28 18:14:07 Loading spell effects.
2010-03-28 18:14:08 Initializing display structures.
2010-03-28 18:14:08 Sound Manager loaded 2165 filenames from soundassets.txt.
2010-03-28 18:14:08 Voice Manager loaded 12 macros from VoiceData.txt.
2010-03-28 18:14:08 Networking: using port [51795].
2010-03-28 18:14:08 Networking: Connection Established [1]
2010-03-28 18:14:11 WorldAuthenticate: Initiating Login.
2010-03-28 18:15:30 Networking: Connection Closed [0] with 466 pending bytes.
2010-03-28 18:15:30 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-03-28 18:15:30 *** WorldAuthenticate. Checkpoint 3.
2010-03-28 18:15:30 Cleanup 4
2010-03-28 18:15:30
2010-03-28 18:15:30 Cleanup 5
2010-03-28 18:15:30
2010-03-28 18:15:30 Cleanup 6
2010-03-28 18:15:30
2010-03-28 18:15:30 Cleanup 7
2010-03-28 18:15:30
2010-03-28 18:15:30 Cleanup 8
2010-03-28 18:15:30
2010-03-28 18:15:30 Cleanup 9
2010-03-28 18:15:31
2010-03-28 18:15:31 Cleanup 10
2010-03-28 18:15:31
2010-03-28 18:15:31 Cleanup 11
2010-03-28 18:15:31
2010-03-28 18:15:31 Picking a default resolution, desktop is 1280 x 768, 32 bits
2010-03-28 18:15:31 Ratio is 1.67
2010-03-28 18:15:31 Resolution selected 1280 x 768, 32 bits
2010-03-28 18:15:31 CRender::InitDevice: Using 32bit mode.
2010-03-28 18:15:31 CRender::InitDevice: Using vsync 0.
2010-03-28 18:15:31 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-28 18:15:31 CRender::InitDevice: HardwareTnL Enabled.
2010-03-28 18:15:31 Using hardware vertex shaders.
2010-03-28 18:15:32 Initializing render system.
2010-03-28 18:15:32 Trilinear Mipmapping available.
2010-03-28 18:15:32 Vertex Shader Version: 3.0
2010-03-28 18:15:32 Pixel Shader Version: 3.0
2010-03-28 18:15:33 Initializing engine internals.
2010-03-28 18:15:33 CRender::InitDevice completed successfully.
2010-03-28 18:15:33 Parsing INI file ./eqlsUIConfig.ini
2010-03-28 18:15:33 INI file ./eqlsUIConfig.ini loaded.




anyone have any ideas?
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  #2  
Old 03-28-2010, 07:39 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Are you maybe playing from a college campus or some place other than your own house where you have control of your own router and modem? You may have an issue with port 5998 being blocked.
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  #3  
Old 03-28-2010, 08:07 PM
Jebuscales
Fire Beetle
 
Join Date: Mar 2010
Posts: 10
Default

im playing from my house on a satilite dish internet.

no other computers here.
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