Bare with me as I am new to these kind of things. I seem to be having the same problem with getting stuck on the log in screen. Any help would be great. 
2010-04-16 19:31:38	Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-04-16 19:31:38	Timezone: UTC-8h00m
2010-04-16 19:31:38	Loading graphics DLL.
2010-04-16 19:31:38	Parsing INI file .\eqclient.ini
2010-04-16 19:31:38	INI file .\eqclient.ini loaded.
2010-04-16 19:31:39	Initializing timers.
2010-04-16 19:31:42	Checking critical files.
2010-04-16 19:31:42	Initializing WinSock.
2010-04-16 19:31:42	Enumerating 3D devices.
2010-04-16 19:31:42	Found adapter #0 - ATI Radeon HD 5400 Series (8.14.1.6099)
2010-04-16 19:31:42	Adapter #0 - ATI Radeon HD 5400 Series :
2010-04-16 19:31:42	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2010-04-16 19:31:42	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2010-04-16 19:31:42	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2010-04-16 19:31:42	Initializing keypress handler.
2010-04-16 19:31:42	Parsing INI file .\defaults.ini
2010-04-16 19:31:42	INI file .\defaults.ini loaded.
2010-04-16 19:31:42	Loading keyboard tables.
2010-04-16 19:31:42	Creating window.
2010-04-16 19:31:42	Checking display driver version.
2010-04-16 19:31:43	Activating window.
2010-04-16 19:31:43	Picking a default resolution, desktop is 1920 x 1080, 32 bits
2010-04-16 19:31:43	Ratio is 1.78
2010-04-16 19:31:43	Resolution was capped at 1280 x 720
2010-04-16 19:31:43	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-04-16 19:31:43	Resolution selected 1280 x 720, 32 bits
2010-04-16 19:31:43	CRender::InitDevice: Using 32bit mode.
2010-04-16 19:31:43	CRender::InitDevice: Using vsync 0.
2010-04-16 19:31:43	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-04-16 19:31:43	CRender::InitDevice: HardwareTnL Enabled.  
2010-04-16 19:31:43	Using hardware vertex shaders. 
2010-04-16 19:31:43	Initializing render system.
2010-04-16 19:31:43	Trilinear Mipmapping available.
2010-04-16 19:31:43	Vertex Shader Version: 3.0 
2010-04-16 19:31:43	Pixel Shader Version: 3.0 
2010-04-16 19:31:43	Initializing engine internals.
2010-04-16 19:31:43	CRender::InitDevice completed successfully.
2010-04-16 19:31:43	Parsing INI file ./eqlsUIConfig.ini
2010-04-16 19:31:43	INI file ./eqlsUIConfig.ini loaded.
2010-04-16 19:32:07	Server selected ezserver.getmyip.com (7836749).
2010-04-16 19:32:07	Initializing DirectInput.
2010-04-16 19:32:07	Initializing Keyboard.
2010-04-16 19:32:07	Initializing Mouse.
2010-04-16 19:32:07	Creating font list.
2010-04-16 19:32:07	Creating game object.
2010-04-16 19:32:07	Deleting obsolete files.
2010-04-16 19:32:07	Loading string tables.
2010-04-16 19:32:07	Initializing client variables.
2010-04-16 19:32:07	Loading spell effects.
2010-04-16 19:32:07	Initializing display structures.
2010-04-16 19:32:07	Voice Manager loaded 12 macros from VoiceData.txt.
2010-04-16 19:32:07	Networking: using port [50206].
2010-04-16 19:32:07	Networking: Connection Established [1]
2010-04-16 19:33:07	*** WorldAuthenticate.  Error connecting to ezserver.getmyip.com:9000 [client

isconnectReasonConnectFail,server

isconne  ctReasonNone]
2010-04-16 19:33:07	
2010-04-16 19:33:07	Networking: Connection Closed [0] with 0 pending bytes.
2010-04-16 19:33:07	*** ERROR: WorldAuthenticate has failed after attempting to connect.
2010-04-16 19:33:07	Cleanup 4
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 5
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 6
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 7
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 8
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 9
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 10
2010-04-16 19:33:07	
2010-04-16 19:33:07	Cleanup 11
2010-04-16 19:33:07	
2010-04-16 19:33:07	Picking a default resolution, desktop is 1920 x 1080, 32 bits
2010-04-16 19:33:07	Ratio is 1.78
2010-04-16 19:33:07	Resolution was capped at 1280 x 720
2010-04-16 19:33:07	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-04-16 19:33:07	Resolution selected 1280 x 720, 32 bits
2010-04-16 19:33:07	CRender::InitDevice: Using 32bit mode.
2010-04-16 19:33:07	CRender::InitDevice: Using vsync 0.
2010-04-16 19:33:07	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-04-16 19:33:07	CRender::InitDevice: HardwareTnL Enabled.  
2010-04-16 19:33:07	Using hardware vertex shaders. 
2010-04-16 19:33:07	Initializing render system.
2010-04-16 19:33:07	Trilinear Mipmapping available.
2010-04-16 19:33:07	Vertex Shader Version: 3.0 
2010-04-16 19:33:07	Pixel Shader Version: 3.0 
2010-04-16 19:33:07	Initializing engine internals.
2010-04-16 19:33:07	CRender::InitDevice completed successfully.
2010-04-16 19:33:07	Parsing INI file ./eqlsUIConfig.ini
2010-04-16 19:33:07	INI file ./eqlsUIConfig.ini loaded.