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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |

04-22-2010, 03:11 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Hmm, maybe the calcs aren't off. But it's acting very weird when i try to regen past that point... it acts like it can't. I just check again and am at 5753/5793 and holding.
Is endurance regen working properly?
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04-22-2010, 03:54 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Hmm, is it 5253/5793 or 5753/5793? You mentioned it one way in the first post and another way in the second.
If it is 5753/5793, then it is probably about as good as it is going to get for right now at least. I would prefer it to be 40 over to being 40 under, because at least then people can show 100% on their screen instead of dwindling on 99% or whatever. I don't know if PEQ allows it, but if so, you might want to check the #mystats command to see what the server thinks you have.
If it is 5253/5793, then something must be off still. You didn't mention your char name or link the magelo, so not sure if gear may be related.
Either way, the HP/Mana/Endurance formulas are certainly not 100% perfect and may never be completely perfect. HP is closer than Mana/End, because it is a less complex formula. If Mana/End are still off by a fair amount, I will definitely take another look into what needs further adjustment until they are acceptable. I wish I could have gotten them perfect, but there is some part that I just can't get to work for every level/stat combo perfectly.
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04-24-2010, 02:09 PM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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Hi Trev, I saw the posting on projecteq about the ht/loh AA. I did found the sk AA listing and what rank and cost for harm touch. http://www.evilgamer.net/forums/showthread.php?t=5784 There is a link Spreadsheet with level and ranks and it shows what level for harm touch on there. Hope this helps.
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04-25-2010, 07:12 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Thanks, I will make note of what that had:
Code:
Harm Touch
Rank: A, A, A, A, A, A, A, A, A, A, C, C, C, C, C, C, C, C
Cost: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 5, 6, 7, 8, 8, 9
* Damage per rank (Rank/Instant/Per Tick/Total): 11/7921/2783/27401, 12/8121/2853/28093, 13/11921/4188/41238, 14/14561/5116/50370, 15/17761/6240/61440, 16/21681/7617/75000
* The first ten ranks are free on levels 1, 6, 11, 16, 21, 26, 31, 36, 41, and 46. You still have to train them.
* Has a long recast time. The DoT portion does not stack. It causes huge aggro.
* The numbers look sexy on their own but are only okay when content inflation, lack of stacking, and recast time are taken into effect.
Looks like we will probably have to add special code or table fields to support how these AAs are actually given out. Until then, I think how it is setup now should at least do to get them the basic skills.
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04-29-2010, 11:55 PM
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Fire Beetle
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Join Date: Mar 2010
Posts: 4
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Ok im getting a casting/attack bug where I cannot cast any spells so it is currently unplayable atm for me which is quite annoying.
Any spell I try to cast I get a message saying " this spell cannot be cast while out of combat "
Doing this on my warrior clickies as well as druid, shaman, grp buffs as well as any other normal buff/spell
Not sure if theres a fix for this yet but thought I would note it more descriptively for the attack/cast bug
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04-30-2010, 12:13 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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That means the spell file you are using does not match the spell file the server is using. You will probably need to download a custom spell file for the server you are playing on.
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04-30-2010, 12:38 PM
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Fire Beetle
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Join Date: Mar 2010
Posts: 4
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Hmm that's what I originally thought. Im on EZ Server and have tried both the SoF and Titanium files and have had no luck, however I have heard that no one has had problems with the custom spell files.
I tried a fresh install this time and am backing up original spell file and im going to try it again.
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