Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-27-2010, 11:02 AM
mjolnir001
Fire Beetle
 
Join Date: Jan 2010
Posts: 3
Default

sorry bout that, it was late and i was getting frustrated.

i did not compile the server source myself. i just downloaded the 1410 from the google code page. i sourced in all 7 bot sql files in the 'player_tables' directory of the peqdatabase rev 1410 in this order:
source player_tables/botguildmembers.sql;
source player_tables/bots.sql;
source player_tables/botinventory.sql;
source player_tables/botgroups.sql;
source player_tables/botbuffs.sql;
source player_tables/botpetstatepersists.sql;
source player_tables/botadventuring.sql;

the only error i recieved on sourcing is: "error 1091 (42000): can't DROP 'PRIMARY'; check that column/key exists."

this shows up between the 5th and 4th from the bottom when sourcing in the bots.sql file.

*Edit. I think i figured this part out. it looks like it's dropping the primary key on the 'guild_members' table, however, since i've tried sourcing this a few times that key does not exist already. as long as the 'guild_members' table is not supposed to have a primary key, i imagine this error is irrelevant.

when starting the server i recieve:
[Debug] [RULES__ERROR] Unable to find rule 'Bots:BotGroupBuffing'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:BotGroupBuffing
[Debug] [RULES__ERROR] Unable to find rule 'Bots:SpawnBotCount'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:SpawnBotCount
[Debug] [RULES__ERROR] Unable to find rule 'Bots:BotQuest'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:BotQuest
[Debug] [RULES__ERROR] Unable to find rule 'Bots:BotManaRegen'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:BotManaRegen
[Debug] [RULES__ERROR] Unable to find rule 'Bots:BotFinishBuffing'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:BotFinishBuffing
[Debug] [RULES__ERROR] Unable to find rule 'Bots:CreateBotCount'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:CreateBotCount
[Debug] [RULES__ERROR] Unable to find rule 'Bots:BotSpellQuest'
[Debug] [RULES__ERROR] Unable to interpret rule record for Bots:BotSpellQuest

everything else seems to start normally.
Reply With Quote
  #2  
Old 04-27-2010, 01:16 PM
Capheus
Hill Giant
 
Join Date: Apr 2008
Location: Milwaukee
Posts: 141
Default

I don't think 1410 supports bots. Try getting 1316 and do it again.
Reply With Quote
  #3  
Old 04-27-2010, 01:37 PM
Frosef
Sarnak
 
Join Date: Mar 2010
Posts: 36
Default

Quote:
Originally Posted by Capheus View Post
I don't think 1410 supports bots. Try getting 1316 and do it again.
My thoughts as well, although I couldn't get 1316 with bots to work either (Perl errors) which is what led me to compile the source myself.

Also, as far as I can tell, bots.sql is the only one you need to source in, although I could be mistaken and it can't hurt to source in the others. But it looks like bots.sql create all those same tables, the other files may simply be if you need to re-create an individual table.
Reply With Quote
  #4  
Old 04-27-2010, 02:42 PM
Frosef
Sarnak
 
Join Date: Mar 2010
Posts: 36
Default

Quote:
Originally Posted by Frosef View Post
Also, as far as I can tell, bots.sql is the only one you need to source in, although I could be mistaken and it can't hurt to source in the others. But it looks like bots.sql create all those same tables, the other files may simply be if you need to re-create an individual table.
Ignore that bit, I was looking at the bots.sql that comes with the server source code under the utils\sql folder, not the one that comes with the PEQ Database!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3