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      | Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |  
	
	
		
	
	
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				04-28-2010, 01:49 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Sep 2006 
						Posts: 156
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 <3 u cd can't wait   |  
	
		
	
	
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				05-05-2010, 01:44 PM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 Alright, full item support has been added to the editor. I am not 100% happy with the layout, and a couple of other small things, plus the code is a mess I know but it's good enough for now. I won't nitpick as I need to get back to LDoN full time. 
 I think it's pretty self explanatory, and I tried to dig up as much data for drop downs as possible. In some cases I went item by item on 13th floor to figure out what the values mean (or probably mean.)
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				05-06-2010, 06:22 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Sep 2006 
						Posts: 156
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 Great!! Thanks again Cavedude! |  
	
		
	
	
 
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				05-07-2010, 04:35 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jul 2003 
						Posts: 68
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 Good job again - just tried this out. Copy and paste of an existing item takes now roughly 0.1 sec compared to minutes using George tool remote- saying that's a huge improvement is a total understatement    
Couple of questions or suggestions.
 
When you copy and paste an item (or generally) - could the Item ID be displayed beside being in the URL? Copy and pasting this is doable but a hassle.
 
Restrictions - A button for all races and all classes would be nice
 
Stats - I'd like to see classic stats (Str/Sta/Agi etc), Resists, PoTime Mods etc seperated for ease of use. Currently its one big cluster for all stats.
 
Spells Area - Focus/Worn/Proc type - does it make sense to use drop down lists here? Afaik using anything else than type 6 for a Focus effect or type 2 for a worn effect might even crash the client. Also, Scroll Type is always 7 or am i mistaken?
 
Again, take this as suggestion and feedback, not as complained! I know you said this is a basic draft and needs some work still.All is working very stable, never crashed one btw. |  
 
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				05-07-2010, 09:30 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 The item ID is displayed at the top of the window, right above the item name. You'll see Edit Item <id>
 I was planning on adding a ALL and NONE button later on for all bitwise fields.
 
 The stats is the part of the layout I am unhappy with the most. I'll probably use fields to break them up.
 
 Yes, I can create separate dropdowns for worn, focus, and scroll. They would be 0 or the proper value.
 
 I'm glad you like it! I am planning a LDoN release a week from today, at which point I'll revisit items and get all these changes plus others I have in mind in!
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				05-07-2010, 02:25 PM
			
			
			
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			|  | Discordant |  | 
					Join Date: Mar 2009 Location: Ottawa 
						Posts: 495
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 Perhaps I have some unique requirements here, but anyone have this working on a remote db through WAMP? I'm getting errors when I go to add tasks for the dropdown menus. 
Apache error logs:
 
	Code: [Fri May 07 14:21:21 2010] [error] [client 127.0.0.1] PHP Notice:  Undefined variable: startzone in C:\\wamp\\www\\eqemueditor\\templates\\tasks\\tasks.add.tmpl.php on line 27, referer: http://localhost/eqemueditor/index.php?editor=tasks (repeats a few hundred times)
 
	Code: [Fri May 07 14:21:21 2010] [error] [client 127.0.0.1] PHP Notice:  Undefined variable: repeatable in C:\\wamp\\www\\eqemueditor\\templates\\tasks\\tasks.add.tmpl.php on line 35, referer: http://localhost/eqemueditor/index.php?editor=tasks
[Fri May 07 14:21:21 2010] [error] [client 127.0.0.1] PHP Notice:  Undefined variable: repeatable in C:\\wamp\\www\\eqemueditor\\templates\\tasks\\tasks.add.tmpl.php on line 36, referer: http://localhost/eqemueditor/index.php?editor=tasks
[Fri May 07 14:21:21 2010] [error] [client 127.0.0.1] PHP Notice:  Undefined variable: rewardmethod in C:\\wamp\\www\\eqemueditor\\templates\\tasks\\tasks.add.tmpl.php on line 53, referer: http://localhost/eqemueditor/index.php?editor=tasks
[Fri May 07 14:21:21 2010] [error] [client 127.0.0.1] PHP Notice:  Undefined variable: rewardmethod in C:\\wamp\\www\\eqemueditor\\templates\\tasks\\tasks.add.tmpl.php on line 53, referer: http://localhost/eqemueditor/index.php?editor=tasks
[Fri May 07 14:21:21 2010] [error] [client 127.0.0.1] PHP Notice:  Undefined variable: rewardmethod in C:\\wamp\\www\\eqemueditor\\templates\\tasks\\tasks.add.tmpl.php on line 53, referer: http://localhost/eqemueditor/index.php?editor=tasks The errors I get from php in the dropdown menu say "Notice: Undefined variable:" startzone, repeatable, and rewardmethod.
 
I'm running the mysql connection through a tunnel set up by PuTTy. It can access the DB no problem, since it authenticates properly. I looked through the code there and can't see why it would say it's undefined unless it's not being loaded properly earlier in the code.
			
			
			
			
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				05-10-2010, 07:05 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jul 2003 
						Posts: 68
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 Greats new CD!
 One more suggestion - would it be possible to add a mechanism to change the
 statistcs of all mobs at once in a given zone?
 
 Let's say, i want to change faction across the board, want to make all mobs stun immune, remove the ability to flee etc. Currently i have to click each and every mob which is rather exhausting.
 
 Thanks!
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				05-10-2010, 07:24 AM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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 Manual SQL would be more efficient than writing custom code to do what you are asking... |  
	
		
	
	
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				05-10-2010, 09:13 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jul 2003 
						Posts: 68
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 No doubt, 
but lots more foolproof would be the solution via the PEQFrontend. Beside not everyone is an SQL Wiz   |  
	
		
	
	
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				05-10-2010, 11:05 AM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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 Don't need to be a wiz.. post what you want to do and you will get SQL. |  
	
		
	
	
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				05-11-2010, 06:39 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jul 2003 
						Posts: 68
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 Change the faction from an entire zone to a specific one
 Make all mobs (not) immune to stun
 
 These 2 would be huge.
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				05-11-2010, 07:36 AM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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	Quote: 
	
		| Change the faction from an entire zone to a specific one |  This is an example. Let's say I want to change all the NPC factions in Butcherblock Mountains to be on Clan Runnyeye:
 
	Code: UPDATE npc_types SET npc_faction_id = 54 WHERE id >= 68000 AND id < 69000; Don't forget that will get things like the boat or hidden spawns... |  
	
		
	
	
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				05-11-2010, 07:53 AM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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	Quote: 
	
		| Make all mobs (not) immune to stun |  Again, an example. To remove UNSTUNABLE from all NPCs:
 
	Code: UPDATE npc_types SET npcspecialattks = REPLACE(npcspecialattks, 'N', ''); Remember, this will also catch the pets. If you want pets to stay unstunable, you would add "WHERE id >= 1000" |  
	
		
	
	
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				05-26-2010, 01:28 PM
			
			
			
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			|  | Discordant |  | 
					Join Date: Sep 2009 
						Posts: 269
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 The item editor looks great, thanks for all your hard work.
 Are there any plans to make a more complete spell editor?
 I've done, and am still doing, quite a bit of research on spell values and enumerations.  I have some framework for my own web-based spell editor / spells_us.txt exporter and will be doing some testing within the next few days.
 After looking around at the PEQ Editor source I think it would be easy, and just make more sense, to apply my work there.  I'd be happy to send you a patch when I'm done if you're interested.
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				05-29-2010, 09:31 PM
			
			
			
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			|  | Discordant |  | 
					Join Date: Sep 2009 
						Posts: 269
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				 Spell Editor 
 The spell editor at least has basic functionality, search, edit, and copy spells.  You can also export a current spells_us.txt file and download it through the browser. 
The interface could probably use a bit better organization, but it gets the job done.  For my copy I moved Spells to Spell Sets and made the Spells tab reference the editor and lookup.
http://midian.homelinux.net/peqphpeditor.tar.gz 
I was working off of svn from the 26th of May.
 
Anyway, I'm really grateful for the work you all put into these tools and I hope this is helpful.  If anyone has any more information to plug into spellenums.php I would love to get all of that in one place.  The wiki is sort of dated on the topic and I'd eventually like to reference that file to update it. |  
	
		
	
	
	
	
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