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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

05-10-2010, 07:12 PM
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Sarnak
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Join Date: Sep 2008
Location: -
Posts: 31
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I'd be more interested to have open source so if you happen to disappear, others (or myself, or whatever) could pick it up and continue working with it. All to often it seems people burn out after X days/weeks/months/years/etc and it would be nice to be able to extend it. Personally anyways, that why I much prefer open source applications to use in my projects.
However, that said, 99% of the time I never even look at the source code. Guess it's more of the idea that I *COULD* if I wanted too, not that I even would. Just imagine something down the road changing and not being able to update the patcher. :P
Just my $0.02 about it.
-ork
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05-10-2010, 07:14 PM
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Sarnak
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Join Date: Jan 2010
Posts: 38
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Quote:
Originally Posted by orkim
I'd be more interested to have open source so if you happen to disappear, others (or myself, or whatever) could pick it up and continue working with it. All to often it seems people burn out after X days/weeks/months/years/etc and it would be nice to be able to extend it. Personally anyways, that why I much prefer open source applications to use in my projects.
However, that said, 99% of the time I never even look at the source code. Guess it's more of the idea that I *COULD* if I wanted too, not that I even would. Just imagine something down the road changing and not being able to update the patcher. :P
Just my $0.02 about it.
-ork
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yeah, true, if i will EVER stop playing EQ or stop being that involved with that, i will make it opensource, definitly.. when toys get bored, i throw em into the folks if they want it :>
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05-10-2010, 11:21 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Sadly many of the good tools never have their source released.. Back in 2003 there were some great programs which I only have the compiled code. I could therefore never study how they were coded, or fix them when we were chasing live then. Think of the spell editors that probably don't work any more...
GeorgeS
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05-11-2010, 12:15 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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It's coming along quite nicely. He's adjusting path-files per client so each client will load files accordingly.
Background will look white in this case, it's really transparent.
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05-11-2010, 12:48 AM
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Hill Giant
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Join Date: Jul 2009
Location: Southern United States
Posts: 107
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Looks good. What's it written in? My quick guess is something.net.
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05-11-2010, 03:21 AM
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Sarnak
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Join Date: Jan 2010
Posts: 38
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Quote:
Originally Posted by Taurinus
Looks good. What's it written in? My quick guess is something.net.
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yep, written in c#
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05-11-2010, 08:41 AM
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Hill Giant
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Join Date: Dec 2004
Location: in your closet....
Posts: 169
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Quote:
Originally Posted by GeorgeS
Sadly many of the good tools never have their source released.. Back in 2003 there were some great programs which I only have the compiled code. I could therefore never study how they were coded, or fix them when we were chasing live then. Think of the spell editors that probably don't work any more...
GeorgeS
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Yeah, do you remember in eqemu ver. 4.5-5.0 when the eqemu tool was available? It was an all-in-one emu editor that worked very well I might add. It had an item editor, loot editor, grid creator, character manager and a lot more. Unfortunately that fell through as eqemu progressed and I do not believe the source was ever released.
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