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  #1  
Old 05-12-2010, 10:25 PM
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Akkadius
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Any update on this Derision?
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Old 05-13-2010, 05:58 AM
Derision
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Quote:
Originally Posted by Akkadius View Post
Any update on this Derision?
I think I had it about 70% complete but I haven't worked on it for a few months as I put it aside to work on SoD and other more interesting stuff.

I'll probably revisit it at some point to finish it off and commit it, but no ETA.
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  #3  
Old 05-14-2010, 09:57 AM
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Akkadius
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Quote:
Originally Posted by Derision View Post
I think I had it about 70% complete but I haven't worked on it for a few months as I put it aside to work on SoD and other more interesting stuff.

I'll probably revisit it at some point to finish it off and commit it, but no ETA.
Thanks for your response, I am very much looking forward to this.
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  #4  
Old 08-26-2010, 09:31 AM
Kayen
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Bump.

Wondering if their has been any progressed made toward this function?

Would be quite significant to get it working.

Kayen
GM Stormhaven
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  #5  
Old 08-26-2010, 11:24 AM
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Akkadius
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Quote:
Originally Posted by Kayen View Post
Bump.

Wondering if their has been any progressed made toward this function?

Would be quite significant to get it working.

Kayen
GM Stormhaven
Good god I would have Derision's babies as I fullheartedly agree...

But, I respect what he has done and his time so I wait patiently, I will most likely convert a lot of stuff over to it, especially with the new content on the way to compensate for my short lived but quality solo progression. 8 D (Tons of stuff on the way)
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  #6  
Old 08-30-2010, 02:23 PM
Derision
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Quote:
Originally Posted by Kayen View Post
Bump.

Wondering if their has been any progressed made toward this function?

Would be quite significant to get it working.
I haven't worked on it since back in March.

I don't remember exactly how much there was left to do, but I would guess a couple of weeks work, full time. Plus I remember I wasn't particularly happy with how I had coded it,
both in how I had retrofitted it into the existing task system, which wasn't designed with shared tasks in mind, and also with having to worry about members of the tasks being in
different zones and keeping their task state all synced up across zones.

Add in extra time to re-architect what I have already written (which I just checked is a 6533 line diff against the latest source) and it would take even longer to complete.

To be honest, right now, I don't have any desire to put in the time and effort required to get back up-to-speed with it and finish it off.
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  #7  
Old 08-30-2010, 02:54 PM
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Akkadius
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Quote:
Originally Posted by Derision View Post
I haven't worked on it since back in March.

I don't remember exactly how much there was left to do, but I would guess a couple of weeks work, full time. Plus I remember I wasn't particularly happy with how I had coded it,
both in how I had retrofitted it into the existing task system, which wasn't designed with shared tasks in mind, and also with having to worry about members of the tasks being in
different zones and keeping their task state all synced up across zones.

Add in extra time to re-architect what I have already written (which I just checked is a 6533 line diff against the latest source) and it would take even longer to complete.

To be honest, right now, I don't have any desire to put in the time and effort required to get back up-to-speed with it and finish it off.
__________________________________________________ ______________

8 (
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  #8  
Old 11-22-2010, 04:03 PM
Caryatis
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I bugged derision for his diff on this, so hopefully will be able to get this functional sometime before the new year(he wasn't joking about the size the diff lol). I'm going to try to get expeditions working first as it seems less complicated and good practice for this however we are missing the SoD opcodes for shared tasks so if somebody who can get those is bored over the next while, it would help out to get those nailed down.

With the changes Ive made to the AA system, we should be able to implement monster missions once this gets working(will be able to hide the clients normal AAs and send a new table with the monster AAs, although will prob require a change to the way AAs are calculated, as presently even hidden AAs gets tallied up).
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