Quote:
Originally Posted by cavedude
The second and more severe, it causes looted items to have a seemingly random chance of becoming NPDROP, even if they are not attuneable.
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I fixed this on my server by adding the following right before the database.CreateItem calls in MakeLootRequestPackets and LootItem in the PlayerCorpse.cpp file
Code:
if(item_data)
if(database.GetItem(item_data->item_id)->Attuneable)
item_data->instnodrop=1;
else
item_data->instnodrop=0;