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Support::Packetcollector Any PacketCollector related problems or questions should be posted here. |

06-04-2010, 10:09 PM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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I just go to the zone that I want to do capture with. try to find a good spot preferebly in the center of the zone. then camp out to character select screen, start your sharkwire, then log on. Just sit around for 30 to 45 mins. then stop your sharkwire save your pcap. then generate the sql with the extractor. The program filters out all players characters, mercs, and pets. Just need to make sure there are no mob aggroing from anyone or you during the data collects. I did most SoF today and most zones were empty so I had the zone to myself. works out perfectly. The only 2 zone I had trouble with is Dragonscale and Loping Plains as there were other players killing mobs and such. So I just left that until I find a time that I have the whole zone to myself. Crystallos I need to get keyed for it. I just need a couple of items from Zeka and MMM then I can do the combine and I'll be able to access that zone.
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06-04-2010, 10:52 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by robinreg
I just go to the zone that I want to do capture with. try to find a good spot preferebly in the center of the zone. then camp out to character select screen, start your sharkwire, then log on. Just sit around for 30 to 45 mins. then stop your sharkwire save your pcap. then generate the sql with the extractor. The program filters out all players characters, mercs, and pets. Just need to make sure there are no mob aggroing from anyone or you during the data collects. I did most SoF today and most zones were empty so I had the zone to myself. works out perfectly. The only 2 zone I had trouble with is Dragonscale and Loping Plains as there were other players killing mobs and such. So I just left that until I find a time that I have the whole zone to myself. Crystallos I need to get keyed for it. I just need a couple of items from Zeka and MMM then I can do the combine and I'll be able to access that zone.
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I can get them all too when I get done with a few campaign things on my server.
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06-04-2010, 10:57 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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I'm just nervous about how long I should stay in a zone to be sure I get all of the pathing. Are you staying 20 minutes in each zone?
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06-04-2010, 11:22 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by steve
I'm just nervous about how long I should stay in a zone to be sure I get all of the pathing. Are you staying 20 minutes in each zone?
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5-10 minutes is fine really, to get the gist of pathing. Otherwise there's a new grid system function that KLS made that is phenomenal.
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06-04-2010, 11:06 PM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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I usually stay sometime between 30 to 45 mins to make sure I get all the pathing. move around a bit if it's big zone like commonlands.
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06-05-2010, 12:02 AM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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ah I was just following the suggested time that was posted on log repository. Or was for the old collecting?
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06-05-2010, 01:36 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Ideally, collects should have no one else in the zone if possible. Otherwise, pathing is going to be messed up by people pulling and killing spawns (one of the Relic collects shows this right when you zone in due to a player obviously training the zone in). Another thing I have noticed is that mounts show up pathing all over if people are in the zone and using them. That is easy enough to correct, though.
For doors, any door that is set to opentype 157 needs to be changed to 105 and have invertstate set to 1 for them to work correctly (steamfontmts and dragonscale for example).
As for collecting good pathing grids, it is a really good idea to use a rogue for collecting if possible. Many zones are accessible via a level 51 rogue on the Mayong Server. The reason it is good to use a rogue, is because you can move around most zones fairly freely as long as you consider anything you get near to make sure it can't see you. If you want good pathing, you will need to wander through the zone one section at a time so you get good pathing collects. The further away you are from an NPC, the less updates you get and the more choppy your pathing will be for them. But, if you move from spot to spot in a zone, you can get some pretty nice pathing collects. It does take a while to do that properly.
I am sure pathing will need to be cleaned up no matter what, but with a really good collect, that cleanup could be minimal. The collects we have so far are really great either way. If someone was planning to do some major work on a zone to make it fully playable, I would highly suggest making sure you have as good a collect as possible though.
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06-05-2010, 04:03 AM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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Derision: There's something very important I forgot to tell you.
Blackdragonsdg: What?
Derision: Don't cross the streams.
Blackdragonsdg: Why?
Derision: It would be bad.
Blackdragonsdg: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"?
Derision: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Trevius: Total protonic reversal.
Blackdragonsdg: Right. That's bad. Okay. All right. Important safety tip. Thanks, Derision.
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06-05-2010, 04:14 AM
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Sarnak
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Join Date: Feb 2010
Location: California
Posts: 88
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yeah I figured that it would not be a good idea to box on the same computer that is doing the collecting or running the wireshark. I have my 2nd account on my laptop while I go run my wireshark on my computer. Only reason I have 2nd account is to be able to do instances as you need 3 to get a group mission or expedition and the mercenary would count toward it. However, the mercenary would not be counted toward a raid expedition unfortunately.
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06-05-2010, 01:57 PM
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Dragon
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Join Date: Dec 2008
Location: Tennessee
Posts: 656
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Quote:
Originally Posted by joligario
Derision: There's something very important I forgot to tell you.
Blackdragonsdg: What?
Derision: Don't cross the streams.
Blackdragonsdg: Why?
Derision: It would be bad.
Blackdragonsdg: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"?
Derision: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Trevius: Total protonic reversal.
Blackdragonsdg: Right. That's bad. Okay. All right. Important safety tip. Thanks, Derision.
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Haha, that sounds like the conversations in the Monk chat channel during a raid. Apparently monkey math is different from what everyone else learned.
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06-05-2010, 04:15 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Derision, you seriously rock. I did fib a little bit and found one more thing... Do doors still send teleport data? I know they used to, because that's how PEQ got most of its ports. I wasn't too concerned about it at first until I remembered about intrazone portals. I would make my life 100% easier if we could grab dest_zone, dest_x, dest_y, dest_z, and dest_heading.
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06-05-2010, 05:58 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by cavedude
Derision, you seriously rock. I did fib a little bit and found one more thing... Do doors still send teleport data? I know they used to, because that's how PEQ got most of its ports. I wasn't too concerned about it at first until I remembered about intrazone portals. I would make my life 100% easier if we could grab dest_zone, dest_x, dest_y, dest_z, and dest_heading.
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I second this motion.
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06-05-2010, 10:18 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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No, they don't send that info unfortunately, but, it may be possible to get it by waiting for clickdoor and then check where it sends them. Though, I imagine that would take a bit of work to figure out fully and also mean you would have to click every door and have it port you to get them.
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06-09-2010, 05:22 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Seems pretty fool proof. It worked on Test Server last week with no changes. Thought for sure it would at least need new opcodes... nope!
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06-10-2010, 12:42 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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I have an improvement request...
Could you add an ability for the program to list the merchant NPC lists that were not collected, so they can be added on a second run through the zone? I'm assuming this is possible of course since something in the SQL must denote a merchant NPC.
I just uploaded sharvahl to the log repository. Not sure if I got all of the merchants since there's multiple levels to just about every house. Such a feature would have came in handy!
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