Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-22-2010, 03:55 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by Akkadius View Post
Although this seemed to work fine, in West Freeport I could really notice that some NPC's were cut off beyond a certain radius. NPC's from out by commonlands
and the temple were non-existent, as well as some other NPC's in the outer perimeter.
It would help a lot if you could give me a #loc where you are standing, so I can go on live and compare the mobs I collected with what are on live and see what are missing.

It maybe that Live only sends mobs in a certain radius of the player, so I need to run around the zone to get them all.

Quote:
Are you in the middle of developing this packet collector further hence just the SQL files?
This is my first C# program of any size, and certainly isn't anywhere near release quality (hard coded file names, very fragile etc.). I just thought it was cool to see spawns in those
two revamped zones which is why I posted the .SQL for them.
Reply With Quote
  #2  
Old 05-22-2010, 04:21 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by Derision View Post
It would help a lot if you could give me a #loc where you are standing, so I can go on live and compare the mobs I collected with what are on live and see what are missing.

It maybe that Live only sends mobs in a certain radius of the player, so I need to run around the zone to get them all.



This is my first C# program of any size, and certainly isn't anywhere near release quality (hard coded file names, very fragile etc.). I just thought it was cool to see spawns in those
two revamped zones which is why I posted the .SQL for them.
Aye I was just wondering where you were on this because I could have alot of fun with it.

And yes, I am pretty positive for lag reasons there is a certain radius that you cache info wise. But from what it looked like in freeport is that you packet collected from the center. Basically every mob outside the same radius is missing. I would just run your query to check it out, I pulled it up on a MQ2 map read to see all the mob positioning. And yes, I only use MQ for map purposes.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:05 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3