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  #1  
Old 05-30-2010, 02:12 PM
steve
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Originally Posted by cavedude View Post
Just a friendly word of warning, if you are building zones against the PEQ database, the program defaults often conflict with existing data, which is destroyed when you source in the output.
What would be your suggestion in order to keep everything compatible and to be able to submit it to PEQ?

Also, this just gets doors, zone entries, NPC entries in-game. What about adding in special attacks, spells, loot, etc? What's the easiest way to help with this?
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Old 05-30-2010, 02:13 PM
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Akkadius
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Originally Posted by steve View Post
What would be your suggestion in order to keep everything compatible and to be able to submit it to PEQ?

Also, this just gets doors, zone entries, NPC entries in-game. What about adding in special attacks, spells, loot, etc? What's the easiest way to help with this?
He did say it was just an early version, I am sure he is going to add quite a bit more to it.

EDIT: For those who want it, here are some zones that I collected, not all of them because I did some for personal.

I wouldn't say this is PEQ standard, but doors are all there, spawns, pathing for about 1-4 minutes. Merchant lists as much as possible.

http://www.sendspace.com/file/ivch22
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Old 05-30-2010, 02:16 PM
steve
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Originally Posted by Akkadius View Post
He did say it was just an early version, I am sure he is going to add quite a bit more to it.
Oh, I understand that I was talking more procedurally, for submitting to PEQ. Would I need to hunt through my year+ of eqlog files and search for NPC names to find any spells they used and manually add them? Just wondering how this works?
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