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Old 06-01-2010, 04:14 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
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Default

Quote:
Originally Posted by Nagus69 View Post
I noticed that when i played around in old zones like Oasis , South Ro with the SoD client, that alot of models are now simply humans (Sand Giant, Giant Spider, Desert Madman, Orcs etcetc).

Is there anything i am missing? It works perfectly fine when i load up the same zones with the Titanium client. I wanted to revive one of the zones and after editing and tuning all NPCs in the Database, finally logged in and found - only Humans!

The only models in Oasis that are non-humans are the Dry Bone Skeleton, Specters and the Caimans i think.
As quoted on Trevius's server website:
Quote:
Secrets of Faydwer Zone Model Files

The default installation of Everquest: Secrets of Faydwer is missing some of the model files for the new zones. Without these files, you will see human models instead of the new races in these zones. To correct this is simple. All you need to do is download the SoF_Models.bat file below and save it to your Everquest folder where you installed SoF. Then, just run the file by double clicking it and it will create the files you need to see the correct NPC models in all zones. This is not needed by Titanium users, it is for SoF only.
1. Right click on the link below and select “Save Target As…” or “Save Link As…”, whichever of those options right click gives you.
http://stormhavenserver.com/downloads/SoF_Models.bat
2. Find your Everquest directory. It should be in either C:\Program Files\Everquest or C:\Program Files\Sony\Everquest.
3. In the “Save as type:” field, it probably says “Text Document”. Make sure to change it to say “All Files” by selecting it from the drop down there.
4. Click “Save” to save the file.
5. Use Windows Explorer to find your Everquest folder and locate the SoF_Models.bat file in that folder.
6. Double-Click the file to run it, and you are all done. Now just exit Everquest completely if it is running and restart it and you are set!
http://stormhavenserver.com/mediawik...l_Custom_Files
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Old 12-30-2010, 01:47 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
Default Harm Touch/Lay on Hands AAs

The Harm Touch/Lay on Hands AAs should be fully functional at all ranks in Rev1790, in particular with respect to the required levels/cost to train them, and their associated spell effects.

HT seems overpowered but I guess it is because it is designed for the current situation on Live.

For example, the level 65 HT does 10726 DD and 31857 DoT (4551 per tick for 7 ticks).

I think I have the formulas correct, from looking at SK/Paladin boards. If anyone sees anything wrong, let me know.

EDIT: The last two tiers of HT with a formula1 of 331 don't work.

Last edited by Derision; 12-30-2010 at 04:51 PM..
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