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  #1  
Old 06-16-2010, 07:15 AM
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trevius
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GeorgeS,

If you get time, can you take a look at the changes made in Rev1542 to the items table and adjust the tool to make up with the new schema for it:

http://code.google.com/p/projecteqem...svn1542&r=1542

A few fields were renamed and quite a few useless unknowns were removed.

You may want to leave a copy of the old one up as well, so people who aren't running the current source yet can still get and use your item editor.

Thanks as always
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Old 06-17-2010, 04:20 AM
Lillu
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Hello Georges,

One more minor issue.
The Load Character window can't handle character id's (Toon_id) in higher ranges as: 1000000720 or so. You can select the character by name in the Load character window, but selecting the toon and clicking Load Character again will result in:
Error: Ron-time error '6': Overflow

I'm not sure if hight character id range is specific to our server or not, but I would appreciate if you could look into it too.
Thanks in advance.
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Old 06-17-2010, 10:11 AM
GeorgeS
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The adaptation to the items table schema should require just a few code adjustments, and for Lillu I can use a double integer for the character loading.

I'll work on these and should have the changes done asap.

GeorgeS
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  #4  
Old 06-17-2010, 11:12 AM
Lillu
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Thank you for the quick reply and fixes GeorgeS, you are great!
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Old 06-21-2010, 11:12 PM
GeorgeS
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Updated the program to use the new schema. Ironically, nothing broke when the schema (r1542) was applied, but I checked functionality and it's ok as far as I can tell.

Also, changed a character viariable to long integer type, so now high toon id's will work.


Newest version is - 14.5.0 - enjoy


GeorgeS
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  #6  
Old 06-22-2010, 04:03 AM
Lillu
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Thank you GeorgeS!
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Old 06-22-2010, 05:49 AM
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Awesome as always, GeorgeS! Thanks much

If you get time, here are some other minor adjustments that would be nice to have at some point:

1. In the New Edit window, could you add the power source slot for items? Even though the Power Source slot is technically slot 21, we actually use slot 22 in the database due to slot 21 being used by Titanium for the ammo slot already. So, it is just 1 bitfield higher than ammo. I notice that when I copy an item set to use slot 22 already, it sets the slots to 0, so that may need adjusting too.

2. In the info window for click effects, here is some better info on Click Type:

Click Types:
1 = Clickable from inventory if Level reqs are met
3 = Expendable - normally limited charges such as potions
4 = Must equip to click
5 = Clickable from inventory if Level/Class/Race reqs are met


That's all I can think of for now, but they are fairly minor. Thanks again for the updates!
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