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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 07-14-2010, 05:25 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
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I think I see the problem, ill put up a new build after work tonight.
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  #2  
Old 07-15-2010, 04:35 AM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default v1.1.9

Here is a new version that has updated table queries. I might make these queries pulled from a file in the future so I can avoid having to put up a new build every time a field name gets changed.

I am leaving up the previous version also (link is on the first post) for people who don't need/want to update their db version for whatever reason.

Null Spell Editor v1.1.9

Null Spell Editor v1.1.9 (no videos)

Enjoy!
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  #3  
Old 07-15-2010, 06:42 AM
GaG
Fire Beetle
 
Join Date: Jan 2005
Posts: 13
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still does not work for me on newest db Rev it just wipes the table and stops
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  #4  
Old 07-15-2010, 08:51 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
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Posts: 5,946
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Thanks for the update, Null! I will give it a shot this weekend

I am sure it was due to my change to identify the nimbus effect field out of the list of unknowns. I wish we knew more fields, but those higher ones are hard to figure out.
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  #5  
Old 07-15-2010, 10:55 AM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
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Thanks Null! It that fixed that issue!

However... (always that however in lurking somewhere, isn't there? =/ )

After testing the update a bit on two different PCs, I've discovered a few things I thought I should bring to your attention.

1. Creating a new spell via "copy" command and writing changes to the database works with both Firefox and IE on both PCs. But if you alter a spell, for instance just the name of the new spell AFTER you write the new spell to the database it will not change anything. This applies to all spells currently in the database already.

It appears that anything that already exists in the database is not being overridden when writing changes to the database. I think of all functions available with your editor, that one would be essential as it saves a lot of time having to export to Spell IO to make changes to any spells that already exist.

I'm not sure if this is an actual function of this feature, to re-write changes over existing spell entries, or not. But logic tells me that's the way you designed it to function. It just isn't, unfortunately.

2. This one is quite minor because there's an easy work around, but the bottom of the login portion (the reset and submit buttons specifically) of the editor is cut off on my 19 inch CRT monitor running 10x7 resolution. Changing my resolution to 16x12 certainly fixes that issue, but of course text is so small you practically have to face-plant the monitor to read entries in the database.

I don't have a problem on my laptop because it naturally runs a higher resolution than my desktop does, and that's the PC I use for my server. Like I said a minor issue.

Might I suggest a fix to widen the login screen horizontally, so it doesn't extend so much vertically? I think that would certainly fix any and all issues regarding different user resolution settings, and we all know that everyone has their preferences that vary as much as the people themselves.

Thanks again Null, you're the man!
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  #6  
Old 07-15-2010, 02:59 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
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Quote:
Originally Posted by AudioGarden21 View Post
Thanks Null! It that fixed that issue!

However... (always that however in lurking somewhere, isn't there? =/ )

After testing the update a bit on two different PCs, I've discovered a few things I thought I should bring to your attention.

1. Creating a new spell via "copy" command and writing changes to the database works with both Firefox and IE on both PCs. But if you alter a spell, for instance just the name of the new spell AFTER you write the new spell to the database it will not change anything. This applies to all spells currently in the database already.

It appears that anything that already exists in the database is not being overridden when writing changes to the database. I think of all functions available with your editor, that one would be essential as it saves a lot of time having to export to Spell IO to make changes to any spells that already exist.

I'm not sure if this is an actual function of this feature, to re-write changes over existing spell entries, or not. But logic tells me that's the way you designed it to function. It just isn't, unfortunately.
If I am understanding the issue correctly, you are importing from a spells_us.txt then writing your changes to the database and it is only updating the ones you have changed. Write Changes will write only the spells that have been altered since the last import/save/write. Full Write will write everything to the database no matter if it has been changed or not. I did it this way for performance reasons since doing a full write to the database can take a very long time.

So if you want to get the spells in your spells_us.txt into your database, you will need to import from file, then full write to the database. Then any other time you want to load your spells, you can do so directly from the database and just save off a spells_us.txt when you need to make a version for your players.

If this isn't the problem that you are having, can you give me step by step instructions of what you are doing so I can reproduce it?

Quote:
Originally Posted by AudioGarden21 View Post
2. This one is quite minor because there's an easy work around, but the bottom of the login portion (the reset and submit buttons specifically) of the editor is cut off on my 19 inch CRT monitor running 10x7 resolution. Changing my resolution to 16x12 certainly fixes that issue, but of course text is so small you practically have to face-plant the monitor to read entries in the database.

I don't have a problem on my laptop because it naturally runs a higher resolution than my desktop does, and that's the PC I use for my server. Like I said a minor issue.

Might I suggest a fix to widen the login screen horizontally, so it doesn't extend so much vertically? I think that would certainly fix any and all issues regarding different user resolution settings, and we all know that everyone has their preferences that vary as much as the people themselves.
I thought it would scale but I just tested it and yea, it really doesnt like that low of a resolution. I'll try and get it a bit more friendly with lower resolutions in the future.
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  #7  
Old 07-15-2010, 03:05 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
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Quote:
Originally Posted by GaG View Post
still does not work for me on newest db Rev it just wipes the table and stops
When you get to the login screen, does the version in the uper right hand corner of the login window say 'v1.1.9'?

Can you double check that the fields in your database are the same as the fields listed by AudioGarden21?

If they are, can you check that the user that are you using to log into mysql has proper permissions to insert/update?
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  #8  
Old 07-15-2010, 05:06 PM
GaG
Fire Beetle
 
Join Date: Jan 2005
Posts: 13
Default

The version is v1.19, and im using Root to login the spell fields Look the same but i might of missed one so exported them from my db and Pasted em here,
btw thanks for the Super fast responce and all your hard word on this Fine Tool

`id`
`name`
`player_1`
`teleport_zone`
`you_cast`
`other_casts`
`cast_on_you`
`cast_on_other`
`spell_fades`
`range`
`aoerange`
`pushback`
`pushup`
`cast_time`
`recovery_time`
`recast_time`
`buffdurationformula`
`buffduration`
`AEDuration`
`mana`
`effect_base_value1`
`effect_base_value2`
`effect_base_value3`
`effect_base_value4`
`effect_base_value5`
`effect_base_value6`
`effect_base_value7`
`effect_base_value8`
`effect_base_value9`
`effect_base_value10`
`effect_base_value11`
`effect_base_value12`
`effect_limit_value1`
`effect_limit_value2`
`effect_limit_value3`
`effect_limit_value4`
`effect_limit_value5`
`effect_limit_value6`
`effect_limit_value7`
`effect_limit_value8`
`effect_limit_value9`
`effect_limit_value10`
`effect_limit_value11`
`effect_limit_value12`
`max1`
`max2`
`max3`
`max4`
`max5`
`max6`
`max7`
`max8`
`max9`
`max10`
`max11`
`max12`
`icon`
`memicon`
`components1`
`components2`
`components3`
`components4`
`component_counts1`
`component_counts2`
`component_counts3`
`component_counts4`
`NoexpendReagent1`
`NoexpendReagent2`
`NoexpendReagent3`
`NoexpendReagent4`
`formula1`
`formula2`
`formula3`
`formula4`
`formula5`
`formula6`
`formula7`
`formula8`
`formula9`
`formula10`
`formula11`
`formula12`
`LightType`
`goodEffect`
`Activated`
`resisttype`
`effectid1`
`effectid2`
`effectid3`
`effectid4`
`effectid5`
`effectid6`
`effectid7`
`effectid8`
`effectid9`
`effectid10`
`effectid11`
`effectid12`
`targettype`
`basediff`
`skill`
`zonetype`
`EnvironmentType`
`TimeOfDay`
`classes1`
`classes2`
`classes3`
`classes4`
`classes5`
`classes6`
`classes7`
`classes8`
`classes9`
`classes10`
`classes11`
`classes12`
`classes13`
`classes14`
`classes15`
`classes16`
`CastingAnim`
`TargetAnim`
`TravelType`
`SpellAffectIndex`
`field124`
`field125`
`deities1`
`deities2`
`deities3`
`deities4`
`deities5`
`deities6`
`deities7`
`deities8`
`deities9`
`deities10`
`deities11`
`deities12`
`deities13`
`deities14`
`deities15`
`deities16`
`field142`
`field143`
`new_icon`
`spellanim`
`uninterruptable`
`ResistDiff`
`dot_stacking_exempt`
`deleteable`
`RecourseLink`
`field151`
`field152`
`field153`
`short_buff_box`
`descnum`
`typedescnum`
`effectdescnum`
`field158`
`field159`
`field160`
`field161`
`bonushate`
`field163`
`field164`
`field165`
`EndurCost`
`EndurTimerIndex`
`field168`
`field169`
`field170`
`field171`
`field172`
`HateAdded`
`EndurUpkeep`
`field175` ,
`numhits`
`pvpresistbase`
`pvpresistcalc`
`pvpresistcap`
`spell_category`
`field181`
`field182`
`field183`
`field184`
`can_mgb`
`nodispell`
`npc_category`
`npc_usefulness`
`field189`
`field190`
`field191`
`field192`
`nimbuseffect`
`field194`
`field195`
`field196`
`field197`
`field198`
`field199`
`field200`
`field201`
`field202`
`field203`
`field204`
`field205`
`field206`
`spellgroup`
`field208`
`field209`
`field210`
`field211`
`allowrest`
`field213`
`field214`
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  #9  
Old 07-15-2010, 06:35 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default

Yea, they are identical...

When you login, are the drop down menus for all the pages populated? If they are not then it might be tripping up on the file parsing for the *.h files.

Are you using the most recent version of Flash?

The only other thing I can think of is that Flash is throwing an error silently... If you download and install the debug version of flash player then you will get error popups when flash has a problem. The only issue with the debug version is that -many- websites, even well known ones have all sorts of runtime errors that you will have to click past/ignore.

Here is a link to the IE debug player

Here is a link to the Firefox/Opera/Chrome debug player
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  #10  
Old 07-16-2010, 01:09 AM
GaG
Fire Beetle
 
Join Date: Jan 2005
Posts: 13
Default

Yep all the menu items are there and no errors from the Flash debug version, could it have something to do with the fact im running Mysql 5.1x instead of 5.0x?
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  #11  
Old 07-27-2010, 08:41 PM
Bellos
Hill Giant
 
Join Date: Jul 2007
Posts: 111
Default

Hey i can connect and everything but it seems like the changes are being saved to my spell file. I mean it looks like it in the editor, but when i try to add a spell to an item like a clicky. It doesnt show up in my spell list.

Im using georges item editor. Also im on titanium.
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  #12  
Old 07-27-2010, 09:41 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

The file needs to be imported into the database first, then the editor will see the spells. I sent a pm regarding this.

GeorgeS
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