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  #1  
Old 09-28-2010, 03:12 AM
Vexium
Fire Beetle
 
Join Date: Jun 2010
Location: mmmeh
Posts: 8
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I'm here to confirm that (at least on Irreverent server) there seems to be something wrong with rogue's Backstab damage post-level 65.

I think Nevuti is very passionate about his class, and his information (along with others') has provided insight into the nature of a problem that we at the Irrevent imagine rogues are facing throughout EMU.
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  #2  
Old 09-28-2010, 04:24 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
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In the current emulator code, GetDamageTable(BACKSTAB) returns 305 for a level 70 rogue. The function is in attack.cpp.

The relevant part is here:

Code:
int16 dmg_table[] = { 
    275, 275, 275, 275, 275,
    280, 280, 280, 280, 285,
    285, 285, 290, 290, 295,
    295, 300, 300, 300, 305, 
    305, 305, 310, 310, 315,
    315, 320, 320, 320, 325,
    325, 325, 330, 330, 335, 
    335, 340, 340, 340,
};

if(GetClass() == MONK)
    return (dmg_table[GetLevel()-51] * (100+RuleI(Combat,MonkDamageTableBonus))/100);
else
    return dmg_table[GetLevel()-51];
The actual formula for the max hit is:

Code:
max_hit = (((2*backstab_dmg) * GetDamageTable(BACKSTAB) / 100) * 10 * GetSkill(BACKSTAB) / 355)  + ((level-25)/3) + 1;
backstab_dmg is the number from the backstab damage field on the weapon. If you substitute your actual weapon damage and skill values into the formula it should help to see if the max is matching up.
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  #3  
Old 09-28-2010, 02:49 PM
trojansf5
Fire Beetle
 
Join Date: Jan 2010
Location: Michigan
Posts: 4
Default

Thanks for the support, and Many thanks for the actual code. It means a lot, even to other players that are as passionate about their class as I'am to mine.
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  #4  
Old 09-29-2010, 12:18 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default

Nevermind, I see the spam. Tsk..tsk.

But, this is good research and follow up and I am so proud of the EMU community coming together to assist in this!
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