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Old 10-20-2010, 11:08 AM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Rydda'Dar down, Agnarr down..

Interesting issue though. Agnarr fight and way up was a little odd. There were no adds, nothing came through the portals, and when I clicked on the door to go to the steps to Agnarr ( I assume this is what you do, no info anywhere about the door??), it ported me back down to the bottom floor of his tower. After two times going up, I just moved myself to the other side of the door and took Agnarr on.

I'm not sure I could have taken him down with the adds though, as I had a little trouble on the level before him with Emmerik Skyfury. He took out a couple tanks, then began summoning me until my pet got agro then finally another bot got agro, then I finally took him down.

I didn't try my heal rotation as my last test crashed the zone if the heal rotation target died, so I didn't want to have to start over if my MT went down. Rydda ate my 9k HP MT with a poorly timed FLURRY of attacks before slow was landed. It was kind of funny to see my tank at 60%+, then just gone. I may see if I can get Warrior /defensive or whatever to work. That would help a whole lot.
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Old 10-20-2010, 10:08 PM
blackdragonsdg
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Join Date: Dec 2008
Location: Tennessee
Posts: 656
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The only doors in that section of the zone should open up and allow you to run downstairs to Agnarr. They are not suppose to port you anywhere. I don't remember to clearly about any port objects in that room but it is possible that one is in there and the information on it and the doors has gotten crossed up.

Rydda'Dar is one of several named that will slice your tanks up with little to no effort. Defensive abilities and rune spells almost become necessity as you advance.
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