FatherNitwit: Quick fix for Divine Aura on pets exploit (KingMort)
Rogean: Fixed a hack to sell no-drop items to merchants. (Reported by KingMort)
Rogean: Fixed #hideme, it won't show you zone in and then disappear anymore. (Reported by KingMort)
Guess who implemented those code fixes? Guess how long ago that was?
Now, let's see what I did:
Secrets: Added Perl Client GetIP() and NPC GetMinDMG() commands.
Trevius: (Secrets) Added quest::creategroundobjectfrommodel(modelname, x, y, z, heading, [type]) command.
Trevius: (Secrets) quest::creategroundobject(itemid, x, y, z, heading) now returns object ID.
Trevius: (Secrets) Added Object List Iteration functions GetObjectByDBID(id), GetObjectByID(id), GetObjectList().
Trevius: (Secrets) exported Objects to Perl with the following commands:
IsGroundSpawn(), Close(), Delete(reset_state=false), StartDecay(), DeleteItem(index), IsObject(),
Save(), SetID(set_id), ClearUser(), DBID(), GetID(), GetX(), GetY(), GetZ(), GetHeading(), VarSave(),
GetType(), SetType(type), GetIcon(), SetIcon(icon), GetItemID(), SetItemID(itemid), SetLocation(x, y, z),
SetX(XPos), SetY(YPos), SetZ(ZPos), SetHeading(heading), SetModelName(name), GetModelName(), Repop(), Depop().
Secrets: Characters with HPs higher than 30k will no longer be set back to 30k current health when zoning.
Secrets: Mana can now exceed 32k without rolling over to 0.
Secrets: Added new Perl::Client command, ReadBook(Book Text, Type), to allow sending a book/scroll to clients via quests. Type 0 = scroll, type 1 = book.
Secrets: Implemented quest::voicetell(PlayerName, MacroNumber, RaceNumber, GenderNumer).
WildcardX: Potential bug fix for #bot camp zone crash bug. Continued work on bot animations. (thanks much to Frumph and Secrets for their assistance)
Trevius: (Secrets) Minor fix for the new Maxlevel Scaling for NPCs to correct a HP issue if they have visible armor/weapons or buffs.
Trevius: (Secrets) Added new quest::gmsay("message") command that will send a message to all GMs (GMs only) on the server.
Trevius: (Secrets/Trevius) Added 2 new fields (maxlevel & scalerate) to npc_types for allowing NPCs to spawn within a range of levels and scale stats at the rate set
KLS: (Secrets) min/max damage updated to int32
http://www.eqemulator.org/forums/showthread.php?t=32198
http://www.eqemulator.org/forums/showthread.php?t=32194
http://www.eqemulator.org/forums/showthread.php?t=32161
http://www.eqemulator.org/forums/showthread.php?t=27567
You contributed anything lately? No, don't think so.