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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 12-30-2010, 10:25 PM
gibroni
Hill Giant
 
Join Date: Jun 2009
Location: glendale
Posts: 193
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some other underfoot issues im having...

Seems you have to zone after buffing to see the effects on your toon. they show up in buff window, but have to zone to see affects such as hp to the character. something easily fixed?

other thing is when using archery on my ranger, he is shooting bags right over the mobs head as a visual, funny really. But he is doing normal damage, just a funny visual.

any comments?

loving the work all you guys are doing fixing all these issues.
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  #2  
Old 12-30-2010, 11:58 PM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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I had already stumbled upon this issue while working on my custom spells on my server. the link to it is http://www.eqemulator.org/forums/showthread.php?t=32786. As a note, if you do #showstats it will show the effects of the buffs correctly. The %health bar also does not reflect the buff hps so they are probably tied to the same code/packet?

This seems to be some issue with the server code as I can use my exact same SoD/UF client from steam on PEQ:TGC and buffs/stats show up perfectly as they should on thier server. The question is, what is the code they have changed and or updated to enable this.

I have DLed the most recent EQEmu and PEQ SVNs and this is still an issue.
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  #3  
Old 12-31-2010, 12:48 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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I have completed testing to discover the exact cause of this issue. If you turn on the "Character:SoDClientUseSoDHPManaEnd" in the "rule_values" table, then the UF client will NOT adjust for buffs until you zone in the inventory window. if you leave this value set to "false" then the UF client will show the buffs correctly BUT the HP/Mana/End calcs are all off and leaves you at 68% hps when "#heal" ed. The #showstats window also only reports the old titanium calc values for these as well.

As stated in my last post, this seems to be totally functional on PEQ so they must have some code that adjusted this or there is something that those of us basing our serveres on the PEQ and EQEmu SVNs are missing.
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  #4  
Old 12-31-2010, 01:28 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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humm...conducted even more testing on PEQ.

On PEQ spells cast for the first time on me when I did NOT have the buff already on prior to zoning or logging on would drop after 1 tick.

If I cast the buff again or had it on me prior to zone/logon, then the buff woudl stick and continue to be displayed in the inventory screen as it should.

This was also repeatable on my own personnal server with the exact same resaults, and does NOT seem to be just an issue with my server or those based on the PEQ db but even includes the PEQ server.
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  #5  
Old 03-05-2011, 08:51 PM
Oochie
Fire Beetle
 
Join Date: Mar 2011
Posts: 5
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On the PEQ server, the PoK portal stone near Rivervale that leads to the Froglok homeland doesn't appear for me. The platform for the stone is there but the stone doesn't show.

I also DLed my ver of UF from steam. I uninstalled and am currently reinstalling UF to make sure it didn't somehow bug up. Any more information on this issue would be appreciative.
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  #6  
Old 03-05-2011, 10:59 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
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Quote:
Originally Posted by Oochie View Post
On the PEQ server, the PoK portal stone near Rivervale that leads to the Froglok homeland doesn't appear for me. The platform for the stone is there but the stone doesn't show.

I also DLed my ver of UF from steam. I uninstalled and am currently reinstalling UF to make sure it didn't somehow bug up. Any more information on this issue would be appreciative.
Did you make sure the "server" you were trying to join, actually supports the
UF client ?
Some only support certain types of clients, (Like Project1999)
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  #7  
Old 03-06-2011, 05:37 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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UF from steam is missing files.

http://www.eqemulator.net/wiki/wikka...ssingFilesList
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  #8  
Old 03-07-2011, 12:40 AM
Oochie
Fire Beetle
 
Join Date: Mar 2011
Posts: 5
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First off, thank you guys for responding and helping me with the knowledge you fellow gamer geeks have acquired on this game over the years. :}

Quote:
Originally Posted by sorvani View Post
I wish this was mentioned in the "Getting Started" section of this site. (Just as much my fault for going on a whim and buying a game without doing **** cavity style research) Even if I do jimmy rig all the files listed in the link above and complete the UF client, it still doesn't change the fact that UF doesn't completely work on PEQ. PEQ says "SoD+ Login Server:" which I assumed was SoD and all up expansions.

So.... Lets say I go and get all these lovely files from EQLive and then somehow acquire the Titanium files, (probably by buying a copy at a half price/second hand gaming store) what else would I need to do to my client to sufficiently play on PEQ?

Yet again, any and all help will be extremely appreciated.
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  #9  
Old 03-07-2011, 02:30 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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The files in the first list fix the zones that are no longer in game, or were completely revamped in game. The biggest thing you can't do on PEQ without said files is the LDoN's on N Ro, Oasis, and S Ro because those objects are in the missing files. Cosmetically there will be a lot of human male models. That pretty much sums up the Titanium requirements.

All of the files in the second list should be available from any source from Titanium to Live. I'll try to remember to reword the wiki later when i'm not typing on my phone. Most of these files fix cosmetic issues, a few affect game play.

Underfoot support is really quite recent on the EMU servers and as the only legal means to easily (fining titanium is not easy most times) find a client able to be played with support for it will continue to be expanded.
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  #10  
Old 03-07-2011, 03:07 AM
Oochie
Fire Beetle
 
Join Date: Mar 2011
Posts: 5
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Well the only thing to do is put on my boots n coat and head out to my local second hand gamer shops looking for the Titanium expansion set. I have a simple question that you guys can hopefully answer while I am out. Where in the EQ folder do I copy these files to? The main folder or in a sub directory folder within?

Thx again for the info guys.
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  #11  
Old 03-07-2011, 03:59 AM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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The only missing/problem files are directly in the main EQ folder, not any of the sub-folders as far as I am aware.
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