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  #1  
Old 04-14-2011, 01:00 PM
Jaekob
Sarnak
 
Join Date: May 2010
Posts: 39
Default

There is a quest command to bury corpses to avoid the decay timer/server reboot or whatever is set to send them to shadowrest. This is an example from qinimi, Besana_the_Gravedigger
Code:
sub EVENT_SAY {
$charid = 0;
$corpse = 0;
$charid = $client->CharacterID();
$x = $npc->GetX();
$y = $npc->GetY();
$z = $npc->GetZ();

 if ($text=~/hail/i) {
    quest::say("I am ... [wish to live again] and I will dig up the body for them.");
    quest::buryplayercorpse($charid);
    $corpse = quest::getplayerburriedcorpsecount($charid);
  }
if($text=~/wish to live again/i && $corpse == 0) {
    quest::say("You have no corpse in this zone");
    }
if($text=~/wish to live again/i && $corpse > 0) {    
    quest::say("And so you shall my friend. And so you shall.");
    quest::summonburriedplayercorpse($charid, $x, $y, $z, 0);
    $corpse = 0;
    $charid = 0;
  }
}
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  #2  
Old 05-13-2011, 05:49 PM
sehall
Fire Beetle
 
Join Date: May 2003
Posts: 7
Default Jaekob was correct

I got the corpse summoners in the guild lobby by doing what Jaekob suggested. In the perl scripts A_Priest_of_Luclin and A_Priestess_of_Luclin, place this command: quest::buryplayercorpse($charid);
before this command: $corpse = quest::getplayerburriedcorpsecount($charid);

It burys the player corpse so that it can be summoned.
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  #3  
Old 11-25-2011, 03:02 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

It really does work beautifully. I made a small modification to let the player know a corpse was found.

Code:
sub EVENT_SAY {
  my $charid = 0;
  my $corpse = 0;
  my $charid = $client->CharacterID();
  my $x = $npc->GetX();
  my $y = $npc->GetY();
  my $z = $npc->GetZ();
  
  quest::buryplayercorpse($charid);
  my $corpse = quest::getplayerburriedcorpsecount($charid);

  if($text=~/hail/i) {
   $client->Message(4, "The spectral figure stares into your soul with cold eyes, its voice entering your mind. We keep all that has been lost. In times past, nothing be returned once it was mine. Time have changed. The bodies, your [bodies], that were lost to you can now be returned.");
  }
  if($text=~/bodies/i && $corpse == 0) {
    $client->Message(13, "The voice booms angrily in your mind, Be gone from this place. You waste my time!");
  }
  if($text=~/bodies/i && $corpse > 0) {
    quest::summonburriedplayercorpse($charid, $x, $y, $z, 0);
	$client->Message(13, "I have returned your body to this world, please be more careful in Norrath.");
  }
}
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  #4  
Old 03-22-2012, 07:26 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 907
Default

Bumping this old thread because I'm having an issue with this script where the players are getting duplicate corpses. The summoned corpse (1) and the original corpse (2). This is obviously an extremely exploitable bug.
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  #5  
Old 03-22-2012, 08:24 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Yep, best bet is to not use it. Very exploitable.
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  #6  
Old 03-22-2012, 08:36 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 907
Default

Quote:
Originally Posted by provocating View Post
Yep, best bet is to not use it. Very exploitable.
So guessing I'm not the only one?
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  #7  
Old 03-22-2012, 09:16 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Definitely not the only one.
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