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Old 05-06-2011, 10:16 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
Location: Umm
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Trev, related question - how far up can I set a skill cap value?
500? 800? 1000? before I go beyond the point that sever can work with the value. Basically I plan my server to go up to level 200, with 5 skill points per level - that's 1k skill

specially i worry bout things like weapon skills, offense, defense, dodge etc - will very high skill value break the proper server calculations for combat?

also a separate question:

for things like Dual Wield and Double Attack skill, does anyone know % ratios for the skill to go off?
Like let say my DW is skill 100 atm - what does this equals to % chance that my off hand will swing? Same for double attack?
And of course the Double Attack for the off hand?
some sort of formula to convert SKILL to % chance would be nice =)
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Old 05-06-2011, 01:16 PM
Caryatis
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Join Date: May 2009
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I noticed this problem when I was setting up my server, its pretty easy to see something is wrong by using the #maxskills command on a char over level 75 as it sets all skills to 0.

Since I ended up using a non live-like solution I didnt get into commiting anything. If you update the table with all skill caps up to 85 it doesnt really solve the problems for people with max level above 85, so at some point the code will need to be changed to either figure out what the max skill is and use that regardless of what the max character level is.

Chaosslayer, I would not recommend you do your skills like that, once you get close to 400 defense mob hit rate gets retardedly low unless you overcompensate with ATK/etc. If you do choose to make skills go over 350ish, then you will want to adjust all the combat code, or at least look at it so you know what you are doing.

Quote:
for things like Dual Wield and Double Attack skill, does anyone know % ratios for the skill to go off?
Yea its in the code, got to do research if you want to change this type of stuff without screwing your server.
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  #3  
Old 05-06-2011, 02:47 PM
KingMort
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Join Date: Sep 2006
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Awesome guys thanks a ton. I put the changes in and compiled hopefully this will fix it. Now if only I could figure out the SOD / SOF issue my server would be pretty much back to normal.

Max Level on Raid Addicts atm btw is 100 so hopefully this fixes it all the way up to 100..

Mort
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